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*Pathfinder & Starfinder
Are Casters 'still' way better than noncasters after level 6?
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<blockquote data-quote="Herremann the Wise" data-source="post: 5297628" data-attributes="member: 11300"><p>In my experience the only one that is consistently effective is Mordenkainen's Disjunction. You ignored the issues with the "antimagic" trick I mentioned (they are basically grounded unless they can fly naturally). This makes the tactic weak sauce unless you are in a cramped dungeon and in which case there are different issues in getting to the mage. I have had players that used this a lot and it is tactic that is very mixed in terms of results (except that it is a pain in the arse to adjudicate 100% of the time - the character sheets I produce for my players have a separate page of stats for exactly this!).</p><p></p><p>As for the team thing, it is, they are. When is it not. Just because the defensive level of the rest of the party is significantly lower than the wizard doesn't mean that they don't do the team thing. They're not there to prop up the wizard and they don't need to. Put the heat on the party and the rest of the party's defences will crack while the wizard holds out. This has a huge impact on constructing encounters that challenge an entire party. I can't generalise this any better, either you understand where I'm coming from or you don't. </p><p></p><p>The wizard dominates a DMs prep. It is a filter that any combat encounter has to go through to try and make sure it's fun and fair for everyone - the thinnest tight rope if ever there was one. I have tried to emphasise that play style, character optimization or whatever differences in group styles there may be, the central issue is the rules themselves. Because of what's there, this situation seems almost inevitable at high levels (unless of course the wizard's player ignores the defensive capacity of their wizard - kind of like a fighter's character not bothering with armour). I have DMed only one high level game without a wizard (a sorcerer instead). May I say that the difference was stark! (and sadly far easier and enjoyable).</p><p></p><p>At this point, let's just agree to say our experiences differ and leave it at that. </p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5297628, member: 11300"] In my experience the only one that is consistently effective is Mordenkainen's Disjunction. You ignored the issues with the "antimagic" trick I mentioned (they are basically grounded unless they can fly naturally). This makes the tactic weak sauce unless you are in a cramped dungeon and in which case there are different issues in getting to the mage. I have had players that used this a lot and it is tactic that is very mixed in terms of results (except that it is a pain in the arse to adjudicate 100% of the time - the character sheets I produce for my players have a separate page of stats for exactly this!). As for the team thing, it is, they are. When is it not. Just because the defensive level of the rest of the party is significantly lower than the wizard doesn't mean that they don't do the team thing. They're not there to prop up the wizard and they don't need to. Put the heat on the party and the rest of the party's defences will crack while the wizard holds out. This has a huge impact on constructing encounters that challenge an entire party. I can't generalise this any better, either you understand where I'm coming from or you don't. The wizard dominates a DMs prep. It is a filter that any combat encounter has to go through to try and make sure it's fun and fair for everyone - the thinnest tight rope if ever there was one. I have tried to emphasise that play style, character optimization or whatever differences in group styles there may be, the central issue is the rules themselves. Because of what's there, this situation seems almost inevitable at high levels (unless of course the wizard's player ignores the defensive capacity of their wizard - kind of like a fighter's character not bothering with armour). I have DMed only one high level game without a wizard (a sorcerer instead). May I say that the difference was stark! (and sadly far easier and enjoyable). At this point, let's just agree to say our experiences differ and leave it at that. Best Regards Herremann the Wise [/QUOTE]
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