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General Tabletop Discussion
*Pathfinder & Starfinder
Are Casters 'still' way better than noncasters after level 6?
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<blockquote data-quote="Banshee16" data-source="post: 5298001" data-attributes="member: 7883"><p>I think I've mentioned earlier in the thread that I haven't played Pathfinder yet. I want to run it, or play in a game....but I just haven't had an opportunity yet.</p><p></p><p>So I can't really say whether I feel martial classes are overpowered in the new game. I think everyone's been bumped up......fighters get some really useful abilities they didn't used to have.....but so do sorcerers and wizards. Frankly, I think the Pathfinder sorcerer absolutely rocks.</p><p></p><p>So, has more been added to the martial classes than was added to the spellcasters? I suppose I could sit down and do a chart to compare.</p><p></p><p>I *can* say that even in the transition from 3.0 to 3.5, things were balanced or changed that I questioned, as I hadn't had problems with. Polymorph Other, for example, is one I mentioned. The Hold spells were another sample. The paladin's poke-mount being another. Then there were good changes, like what they did with the ranger. But I didn't like the fact that you could no longer stack Keen properties on weapons, and the bonus from Improved Critical. Whether you're putting a holy enhancement on a sword, or flaming burst, it's still doing extra damage. Seemed like punishing those who took the feat.</p><p></p><p>So when they further followed that trend in Pathfinder, I just prayed they wouldn't go too far.....admittedly, other people might have had problems with things being fixed....but a lot didn't come up in our games. As I'd mentioned, we are more casual gamers. So the elements being changed might have been problems in some groups, but not all. I've been in enough discussions with other people on these boards where they've said X is unbalanced, or Y has to be fixed....and then someone else comes on, and says it's not a problem in their game.</p><p></p><p>The fighter gets better attacks, protection against fear, his mobility is improved since he can now move full speed in armor, he gets improved DEX bonus in armor, he gets untyped DR.....these are all pretty valuable things. I think DR 5/- is far more valuable than 10/adamantine for instance....especially now that +4 weapons can bunch through it, even if they're made from regular iron. In play, I don't know.</p><p></p><p>What do you think?</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 5298001, member: 7883"] I think I've mentioned earlier in the thread that I haven't played Pathfinder yet. I want to run it, or play in a game....but I just haven't had an opportunity yet. So I can't really say whether I feel martial classes are overpowered in the new game. I think everyone's been bumped up......fighters get some really useful abilities they didn't used to have.....but so do sorcerers and wizards. Frankly, I think the Pathfinder sorcerer absolutely rocks. So, has more been added to the martial classes than was added to the spellcasters? I suppose I could sit down and do a chart to compare. I *can* say that even in the transition from 3.0 to 3.5, things were balanced or changed that I questioned, as I hadn't had problems with. Polymorph Other, for example, is one I mentioned. The Hold spells were another sample. The paladin's poke-mount being another. Then there were good changes, like what they did with the ranger. But I didn't like the fact that you could no longer stack Keen properties on weapons, and the bonus from Improved Critical. Whether you're putting a holy enhancement on a sword, or flaming burst, it's still doing extra damage. Seemed like punishing those who took the feat. So when they further followed that trend in Pathfinder, I just prayed they wouldn't go too far.....admittedly, other people might have had problems with things being fixed....but a lot didn't come up in our games. As I'd mentioned, we are more casual gamers. So the elements being changed might have been problems in some groups, but not all. I've been in enough discussions with other people on these boards where they've said X is unbalanced, or Y has to be fixed....and then someone else comes on, and says it's not a problem in their game. The fighter gets better attacks, protection against fear, his mobility is improved since he can now move full speed in armor, he gets improved DEX bonus in armor, he gets untyped DR.....these are all pretty valuable things. I think DR 5/- is far more valuable than 10/adamantine for instance....especially now that +4 weapons can bunch through it, even if they're made from regular iron. In play, I don't know. What do you think? Banshee [/QUOTE]
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Are Casters 'still' way better than noncasters after level 6?
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