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Are Challenge Ratings of dragons accurate in 5ED&D?
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<blockquote data-quote="aramis erak" data-source="post: 6415324" data-attributes="member: 6779310"><p>A group of 4 PC's should be able to save vs that breath weapon. If they're bundled up, they should be getting advantage vs the breath weapon, and/or resistance to cold damage. It's a con DC15 save, so most adventurers have a +1 or +2 mod. A natural 14+ with advantage is a 231/400 chance, or 57%. 6th level characters should have a minor magic item or two...</p><p></p><p>And 4 PC's having a difficult encounter is the Default Standard for CR's.</p><p>So, they need to kill it before it recharges the breath weapon... Shooting it from range with bows seems a good idea. Preferably not within 30' of each other.</p><p></p><p>Most PC's are likely to have more than just their HD. The Wizard is likely to be 6HD - but first level is max, so that's 6, +3.5*5=23 HP, assuming that he would have put the 10 in there, not the 8, because low con sucks that much. The Fighter is 10+5*5.5=37.5, plus a +2 from Con 14+ giving an additional 12, for 49.5 HP average, and at least 50% odds on the save without advantage.</p><p></p><p>Oh, and the rogue? Reaction to uncanny dodge. He's taking half AND gets to save.</p><p></p><p>If they save, they take it. </p><p></p><p>And a 6th level wizard has a 3rd level slot... fireball does 8d6 (28 points). His sustained is a 3d4+3 magic missile, averaging 9.</p><p>The fighter is shooting twice for a 2d6+1 to 2d6+4 each, and in rounds 1 and 2, shooting 4x (as he can take two attack actions, each getting 2 attacks, during his action surge), for 4d6+4 to 4d6+16 with a Nat 13+ to hit to Nat 8+ to hit AC 17... no advantage, he's averaging 7.2 to 19.5 per round for the first two, and half that sustained. Assuming the rogue goes first, he gets 1 shot with a probable +3 to +4 from dex and 3 from PB, so he's hitting on a nat 10 for 1d6+3 to 1d6+4 with that missile weapon...6.5 to 7.5. He's undoubtedly saved inspiration for round 1, so that's another 10.5 expected from +3d6 for sneak attack.</p><p>The Cleric dumps a guiding bolt on it, so the damage is 4d6 (14) plus someone gets advantage to hit. Or a sacred Bolt for a 2d8 (avg 9) save for half.... That party can put an average of about 30-50 points per round on it... about 3-5 rounds... but half of them drop in the second breath weapon... but then it goes to melee... and the rogue gets bonus damage...</p><p></p><p>mathematically, and logically, it's quite doable. If the cleric goes melee, he can provide advantage against the cold... (Protection from Energy).</p></blockquote><p></p>
[QUOTE="aramis erak, post: 6415324, member: 6779310"] A group of 4 PC's should be able to save vs that breath weapon. If they're bundled up, they should be getting advantage vs the breath weapon, and/or resistance to cold damage. It's a con DC15 save, so most adventurers have a +1 or +2 mod. A natural 14+ with advantage is a 231/400 chance, or 57%. 6th level characters should have a minor magic item or two... And 4 PC's having a difficult encounter is the Default Standard for CR's. So, they need to kill it before it recharges the breath weapon... Shooting it from range with bows seems a good idea. Preferably not within 30' of each other. Most PC's are likely to have more than just their HD. The Wizard is likely to be 6HD - but first level is max, so that's 6, +3.5*5=23 HP, assuming that he would have put the 10 in there, not the 8, because low con sucks that much. The Fighter is 10+5*5.5=37.5, plus a +2 from Con 14+ giving an additional 12, for 49.5 HP average, and at least 50% odds on the save without advantage. Oh, and the rogue? Reaction to uncanny dodge. He's taking half AND gets to save. If they save, they take it. And a 6th level wizard has a 3rd level slot... fireball does 8d6 (28 points). His sustained is a 3d4+3 magic missile, averaging 9. The fighter is shooting twice for a 2d6+1 to 2d6+4 each, and in rounds 1 and 2, shooting 4x (as he can take two attack actions, each getting 2 attacks, during his action surge), for 4d6+4 to 4d6+16 with a Nat 13+ to hit to Nat 8+ to hit AC 17... no advantage, he's averaging 7.2 to 19.5 per round for the first two, and half that sustained. Assuming the rogue goes first, he gets 1 shot with a probable +3 to +4 from dex and 3 from PB, so he's hitting on a nat 10 for 1d6+3 to 1d6+4 with that missile weapon...6.5 to 7.5. He's undoubtedly saved inspiration for round 1, so that's another 10.5 expected from +3d6 for sneak attack. The Cleric dumps a guiding bolt on it, so the damage is 4d6 (14) plus someone gets advantage to hit. Or a sacred Bolt for a 2d8 (avg 9) save for half.... That party can put an average of about 30-50 points per round on it... about 3-5 rounds... but half of them drop in the second breath weapon... but then it goes to melee... and the rogue gets bonus damage... mathematically, and logically, it's quite doable. If the cleric goes melee, he can provide advantage against the cold... (Protection from Energy). [/QUOTE]
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Are Challenge Ratings of dragons accurate in 5ED&D?
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