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General Tabletop Discussion
*TTRPGs General
Are Classes now a must in an RPG?
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<blockquote data-quote="TrippyHippy" data-source="post: 6478596" data-attributes="member: 27252"><p>In answer to the original question, no, but they can prove a useful means of: </p><p></p><p>a) providing easily digestible character options for new players </p><p>b) creating strategic ‘niches’ amongst adventuring parties so that everybody feels they have a distinct role</p><p>c) conveying a profile of the society of the worlds you want characters to be part of, in terms of group affiliations</p><p></p><p>Other games forgo Classes per se, but often replace them with other mechanisms that achieve the same thing - be that archetypes, careers, professions, cults, clans, tribes, societies or whatever.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 6478596, member: 27252"] In answer to the original question, no, but they can prove a useful means of: a) providing easily digestible character options for new players b) creating strategic ‘niches’ amongst adventuring parties so that everybody feels they have a distinct role c) conveying a profile of the society of the worlds you want characters to be part of, in terms of group affiliations Other games forgo Classes per se, but often replace them with other mechanisms that achieve the same thing - be that archetypes, careers, professions, cults, clans, tribes, societies or whatever. [/QUOTE]
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Are Classes now a must in an RPG?
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