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Are Classes now a must in an RPG?
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<blockquote data-quote="Anthony Terry" data-source="post: 6482588" data-attributes="member: 6776492"><p>A Talent is meant to range from say being an accomplished potter, all the way to arcane spell casting or divine healing. Their just meant to provide a scale that in theory can be assigned to anything to ensure that, in what is after all still a game, there is a sense of "character balance" but without the combat focus i dont appreciate in some genre.</p><p></p><p>The other thing to note is that the game would never require a talent for an action, say like some feats in 3.5 would suggest e.g multi shot and is incredibly rare, for example spell casting talents, that a talent will allow your character to do something new or restrict it from doing something else. As i said just a representative scale of what i would suggest is realistic a individual who had experienced that much in life could know. The obvious caveat of this being that experience in my games has never been fully associated with combat, if at all, as i dont remember the last studious scientist that qualified for his masters by burning his high school bully with the new acidic element he just invented in bio-chem. So why would a wizards experience be tied so if his new spell he was perfecting was say charm person? - a silly notion to get obsessed with perhaps? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Anthony Terry, post: 6482588, member: 6776492"] A Talent is meant to range from say being an accomplished potter, all the way to arcane spell casting or divine healing. Their just meant to provide a scale that in theory can be assigned to anything to ensure that, in what is after all still a game, there is a sense of "character balance" but without the combat focus i dont appreciate in some genre. The other thing to note is that the game would never require a talent for an action, say like some feats in 3.5 would suggest e.g multi shot and is incredibly rare, for example spell casting talents, that a talent will allow your character to do something new or restrict it from doing something else. As i said just a representative scale of what i would suggest is realistic a individual who had experienced that much in life could know. The obvious caveat of this being that experience in my games has never been fully associated with combat, if at all, as i dont remember the last studious scientist that qualified for his masters by burning his high school bully with the new acidic element he just invented in bio-chem. So why would a wizards experience be tied so if his new spell he was perfecting was say charm person? - a silly notion to get obsessed with perhaps? :D [/QUOTE]
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