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Are Commoners now immune to Detect Evil?
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<blockquote data-quote="pawsplay" data-source="post: 4938382" data-attributes="member: 15538"><p>A Geiger counter will pick up whether an item has been <em>near</em> uranium. </p><p></p><p></p><p></p><p>If that's the game reality you want. If you want a spell that can detect when an otherwise and generally neutral 6 HD rogue has decided to act on evil intent, but cannot detect a 3 HD goblin leader who has personally murdered dozens of individuals, some of them just for sport, over the course of years, then I guess the spell functions correctly for you.</p><p></p><p>Since this is a change from 3.5, I want to know, "What does this do better?" And I am not especially interested in hearing about particles of Evil Radiation, since that is certainly not a part of many game worlds. This spell does not appear to change the underlying assumptions of alignment in D&D very much; evil is evil, D&D is a world of tangible evil, and evil clerics and supernatural creatures are more attuned to that evil than the non-magical, but evil exists as a real force and affects even people who do not have particular philosophical precepts. You do not have to believe in evil; it believes in you.</p><p></p><p>Given that, the inability of the spell to detect even a faint amount of evil on a very evil creature, simply because they lack experience or notable life accomplishments, seems illogical. </p><p></p><p>Erase the ability of the spell to detect mundane evil at all, and I'll withdraw my logical objection. Whether or not the spell detects mundane evil is a matter of preference. But whether it should be able to detect minor evil characters is something that can be discussed based on logic. I'm not saying I'm right and other people are wrong, but from my standpoint, my position looks a lot stronger. Not only does it replicate most of the results of 3.5, which a lot of people have played without difficulty in this regard, but it makes more sense to me based on the assumptions I've stated above. </p><p></p><p>In a world where Evil is a force of nature, I don't see how having an evil alignment can ever be trivial.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4938382, member: 15538"] A Geiger counter will pick up whether an item has been [i]near[/i] uranium. If that's the game reality you want. If you want a spell that can detect when an otherwise and generally neutral 6 HD rogue has decided to act on evil intent, but cannot detect a 3 HD goblin leader who has personally murdered dozens of individuals, some of them just for sport, over the course of years, then I guess the spell functions correctly for you. Since this is a change from 3.5, I want to know, "What does this do better?" And I am not especially interested in hearing about particles of Evil Radiation, since that is certainly not a part of many game worlds. This spell does not appear to change the underlying assumptions of alignment in D&D very much; evil is evil, D&D is a world of tangible evil, and evil clerics and supernatural creatures are more attuned to that evil than the non-magical, but evil exists as a real force and affects even people who do not have particular philosophical precepts. You do not have to believe in evil; it believes in you. Given that, the inability of the spell to detect even a faint amount of evil on a very evil creature, simply because they lack experience or notable life accomplishments, seems illogical. Erase the ability of the spell to detect mundane evil at all, and I'll withdraw my logical objection. Whether or not the spell detects mundane evil is a matter of preference. But whether it should be able to detect minor evil characters is something that can be discussed based on logic. I'm not saying I'm right and other people are wrong, but from my standpoint, my position looks a lot stronger. Not only does it replicate most of the results of 3.5, which a lot of people have played without difficulty in this regard, but it makes more sense to me based on the assumptions I've stated above. In a world where Evil is a force of nature, I don't see how having an evil alignment can ever be trivial. [/QUOTE]
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Are Commoners now immune to Detect Evil?
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