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General Tabletop Discussion
*Pathfinder & Starfinder
Are Commoners now immune to Detect Evil?
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<blockquote data-quote="pawsplay" data-source="post: 4938511" data-attributes="member: 15538"><p>I don't object to that concept at all of different auras. I object to the idea that being 11 HD and a bad person warrants an aura, but eating beans out of Aunt Janie's skull does not. And just FYI, murdering 100 CR 1 humans or 200 CR 1/2 humans in cold blood is worth 40,000 xp, only enough to get you to 7th level even under Fast advancement. </p><p></p><p></p><p></p><p>Did I object to the sliding scale of evil? Feel free to point out where I said that, so I can correct my phrasing in order to make it clear I am not objecting to that. </p><p></p><p>I am not making a false interpretation of the mechanic. I am examining the same literal mechanic you are. I am making what I believe to be reasonable suppositions of what it is supposed to represent.</p><p></p><p>Nor am I insisting everyone agree with me. I am simply refusing to agree with you. It was changed from 3.5, I think the change does not make a lot of sense, I have yet to see evidence that changes my mind. The longer this discussion goes on, the more clear it becomes that the Pathfinder version requires a tortuous, non-intuitive explanation based on metaphysics that are not described anywhere in the rules in order for the results of the spell to make sense. By contrast, the 3.5 version functions pretty much as advertised.</p><p></p><p></p><p></p><p>... unless said cultists are sorcerers or rogues of less than 5 HD. Again, very useful for a high level paladin, not so useful for a low level paladin. For a higher level paladin, it is "Detect Who You Can Smite," when dealing with CR-appropriate foes. Why is this a 1st level paladin ability? Why is it a 1st level spell? </p><p></p><p>And despite what has been asserted before, the new version does not create more shades of gray. For powerful opponents, it as black-and-white as ever. Conversely, I think it is a lot more interesting from a moral standpoint for the paladin to be aware of the evil inkeep, the evil guy loitering in the market, the evil major's wife, and so forth. That creates some dillemas. 5 HD creature and characters present very few... they are powerful enough to have reputations and their evil activities are most likely very significant.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4938511, member: 15538"] I don't object to that concept at all of different auras. I object to the idea that being 11 HD and a bad person warrants an aura, but eating beans out of Aunt Janie's skull does not. And just FYI, murdering 100 CR 1 humans or 200 CR 1/2 humans in cold blood is worth 40,000 xp, only enough to get you to 7th level even under Fast advancement. Did I object to the sliding scale of evil? Feel free to point out where I said that, so I can correct my phrasing in order to make it clear I am not objecting to that. I am not making a false interpretation of the mechanic. I am examining the same literal mechanic you are. I am making what I believe to be reasonable suppositions of what it is supposed to represent. Nor am I insisting everyone agree with me. I am simply refusing to agree with you. It was changed from 3.5, I think the change does not make a lot of sense, I have yet to see evidence that changes my mind. The longer this discussion goes on, the more clear it becomes that the Pathfinder version requires a tortuous, non-intuitive explanation based on metaphysics that are not described anywhere in the rules in order for the results of the spell to make sense. By contrast, the 3.5 version functions pretty much as advertised. ... unless said cultists are sorcerers or rogues of less than 5 HD. Again, very useful for a high level paladin, not so useful for a low level paladin. For a higher level paladin, it is "Detect Who You Can Smite," when dealing with CR-appropriate foes. Why is this a 1st level paladin ability? Why is it a 1st level spell? And despite what has been asserted before, the new version does not create more shades of gray. For powerful opponents, it as black-and-white as ever. Conversely, I think it is a lot more interesting from a moral standpoint for the paladin to be aware of the evil inkeep, the evil guy loitering in the market, the evil major's wife, and so forth. That creates some dillemas. 5 HD creature and characters present very few... they are powerful enough to have reputations and their evil activities are most likely very significant. [/QUOTE]
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Are Commoners now immune to Detect Evil?
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