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*Pathfinder & Starfinder
Are Commoners now immune to Detect Evil?
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<blockquote data-quote="BryonD" data-source="post: 4939030" data-attributes="member: 957"><p>But how can that be when detection thresholds are the entire point?</p><p></p><p>You specifically complained about being able to tell the hit dice by a difference in the response. This issue is exactly the same.</p><p></p><p></p><p> You are again incorrectly mixing and matching. Not a word in Detect Evil says anything about whether or not something is "especially evil". That is a false interpretation. Evil is evil. Evil and personal power are completely unrelated.</p><p></p><p>However, just as in 3E, the aura strength is a function NOT of how evil the target is, but of their personal power. You are falsely relating aura strength with degree of moral decay.</p><p></p><p></p><p></p><p>Well, just above you are interchanging "how many HD" with how deeply evil something is. The whole "aunt Janie's skull" thing has nothing to do with the spell, but you are forcing this additional element into the mechanic.</p><p></p><p>If I'm evil I detect whether eating out of the skull or not. The question asked and not answered was: what change would the eating cause? Do you have an answer to that?</p><p></p><p></p><p>No, see this is where you are exactly wrong. It says no such thing. It just says that more HD = Stronger Aura.</p><p>There is NOTHING that says stronger aura = really bad evil. </p><p>Lesser evil with lots of HD = Strong aura</p><p>Really bad evil with few HD = Weak Aura</p><p></p><p></p><p> Yes it does.</p><p></p><p> Huh? </p><p>I mean sure, I never claimed that 3E had no shades of gray. But if you add in uncertainty if he is even evil (though he may be) is even more. Seems quite simple to me.</p><p></p><p>Where did I say that? Again, you are forcing your false Aura power = amount of evil view into the system. I say "strong aura" and you read "imbued with evil". That is a mistake on your part.</p><p></p><p>I think they are both good designs. And they function exactly the same, except with adjusted thresholds.</p><p></p><p>PF has this. Look again.</p></blockquote><p></p>
[QUOTE="BryonD, post: 4939030, member: 957"] But how can that be when detection thresholds are the entire point? You specifically complained about being able to tell the hit dice by a difference in the response. This issue is exactly the same. You are again incorrectly mixing and matching. Not a word in Detect Evil says anything about whether or not something is "especially evil". That is a false interpretation. Evil is evil. Evil and personal power are completely unrelated. However, just as in 3E, the aura strength is a function NOT of how evil the target is, but of their personal power. You are falsely relating aura strength with degree of moral decay. Well, just above you are interchanging "how many HD" with how deeply evil something is. The whole "aunt Janie's skull" thing has nothing to do with the spell, but you are forcing this additional element into the mechanic. If I'm evil I detect whether eating out of the skull or not. The question asked and not answered was: what change would the eating cause? Do you have an answer to that? No, see this is where you are exactly wrong. It says no such thing. It just says that more HD = Stronger Aura. There is NOTHING that says stronger aura = really bad evil. Lesser evil with lots of HD = Strong aura Really bad evil with few HD = Weak Aura Yes it does. Huh? I mean sure, I never claimed that 3E had no shades of gray. But if you add in uncertainty if he is even evil (though he may be) is even more. Seems quite simple to me. Where did I say that? Again, you are forcing your false Aura power = amount of evil view into the system. I say "strong aura" and you read "imbued with evil". That is a mistake on your part. I think they are both good designs. And they function exactly the same, except with adjusted thresholds. PF has this. Look again. [/QUOTE]
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Are Commoners now immune to Detect Evil?
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