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General Tabletop Discussion
*Pathfinder & Starfinder
Are Commoners now immune to Detect Evil?
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<blockquote data-quote="SSquirrel" data-source="post: 4943594" data-attributes="member: 5202"><p>Well, anecdotally, I've been in groups where the Paladin was lazy and just ran around Detecting Evil on everything and using the results to justify almost anything. Was it bad DMing to allow it? Maybe, but not everyone knows better. Sometimes even having consequences didn't stop them. Making this change leaves some ambiguity and helps enforce actually playing your character to look into what is going on instead of just using an ability round after round and hoping you get guidance. Yes this would help preserve some mystery in adventures too instead of "I detect it, let's kill it now!".</p><p></p><p>By the time you are fighting things that should show up, maybe that player will have a better handle on responsible/appropriate usage of the ability. Paizo may have felt Golarion(sp?) was a slightly less cut and dried world and thus made the change. It would definitely help make that so. You know SOMETHING evil is near you, but it's impossible to know if it's that farmer, that fighter walking by, that seemingly harmless and dirty old man begging on the corner, etc. Meditate on this a bit longer and you see only one who clearly stands out. When you sic your group on him one of the others who was a flunkie sneaks off to report that the group has infiltrated the cultists...or walked into the trap. The old Detect Evil of editions past would have turned 3 of those people up and no real variance. 3.5 at least would have stronger auras for higher level.</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 4943594, member: 5202"] Well, anecdotally, I've been in groups where the Paladin was lazy and just ran around Detecting Evil on everything and using the results to justify almost anything. Was it bad DMing to allow it? Maybe, but not everyone knows better. Sometimes even having consequences didn't stop them. Making this change leaves some ambiguity and helps enforce actually playing your character to look into what is going on instead of just using an ability round after round and hoping you get guidance. Yes this would help preserve some mystery in adventures too instead of "I detect it, let's kill it now!". By the time you are fighting things that should show up, maybe that player will have a better handle on responsible/appropriate usage of the ability. Paizo may have felt Golarion(sp?) was a slightly less cut and dried world and thus made the change. It would definitely help make that so. You know SOMETHING evil is near you, but it's impossible to know if it's that farmer, that fighter walking by, that seemingly harmless and dirty old man begging on the corner, etc. Meditate on this a bit longer and you see only one who clearly stands out. When you sic your group on him one of the others who was a flunkie sneaks off to report that the group has infiltrated the cultists...or walked into the trap. The old Detect Evil of editions past would have turned 3 of those people up and no real variance. 3.5 at least would have stronger auras for higher level. [/QUOTE]
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Are Commoners now immune to Detect Evil?
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