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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are crit only weapon abilities worth it?
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<blockquote data-quote="FreeTheSlaves" data-source="post: 2345819" data-attributes="member: 9952"><p>For conveniance I'll do some math in the open using my pre-existing example but I'll change the weapons. </p><p></p><p><span style="font-size: 9px">The first character is my 25pt buy paladin with a base 15 str because I am part-powergamer. He has weapon focus & has increased his str to 16 at 4th level. The target AC will use the SR calculation of 12+CR and so his target AC will be 19, which ime is about right on average. I will calculate total iterative damage. One example is with a +3 sword (ab +14/+9), another a +2 flaming sword (ab+13/+8), & the last with a +1 flaming burst sword (ab +12/+7). Normally such a weapon is aquired 1+ levels later so there will be some additional distortion.</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Layout is the following: A = P{D[1+Pc(Mc-1)] + Db}</span></p><p><span style="font-size: 9px">For bonus critical dice I insert: +Bd[Pc(Mc-1)] after the Db & before the closing }</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">where </span></p><p><span style="font-size: 9px">A = average damage per attack</span></p><p><span style="font-size: 9px">P = Probability to hit, as a fraction</span></p><p><span style="font-size: 9px">D = average weapon damage plus Str, Magic, etc</span></p><p><span style="font-size: 9px">Pc = Probability to Threaten, as a fraction</span></p><p><span style="font-size: 9px">Mc= Critical Multiplier</span></p><p><span style="font-size: 9px">Db = Bonus Damage dice that are not multiplied by a confirmed critical</span></p><p><span style="font-size: 9px">Bd = Bonus die average damage that only occurs on confirmed criticals</span></p><p></p><p>****</p><p></p><p>+3 sword</p><p>9.24 = 0.80{10.5[1+0.1(2-1)]}</p><p>6.3525 = 0.55{10.5[1+0.1(2-1)]}</p><p><strong>15.5925</strong> = average full attack damage</p><p></p><p>+2 flaming sword</p><p>10.4625 = 0.75{9.5[1+0.1(2-1)] + 3.5}</p><p>6.975 = 0.50{9.5[1+0.1(2-1)] + 3.5}</p><p><strong>17.4375</strong> = average full attack damage</p><p></p><p>+1 flaming burst sword</p><p>9.38 = 0.70{8.5[1+0.1(2-1)] + 3.5 + (5.5[0.1(2-1)])} </p><p>6.03 = 0.45{8.5[1+0.1(2-1)] + 3.5+ (5.5[0.1(2-1)])} </p><p><strong>15.41</strong> = average full attack damage</p><p></p><p>****</p><p></p><p>Before blowing any trumpets could someone please confirm my extra critical damage die for the flaming burst sword. It gives the result I think it would but...</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 2345819, member: 9952"] For conveniance I'll do some math in the open using my pre-existing example but I'll change the weapons. [SIZE=1]The first character is my 25pt buy paladin with a base 15 str because I am part-powergamer. He has weapon focus & has increased his str to 16 at 4th level. The target AC will use the SR calculation of 12+CR and so his target AC will be 19, which ime is about right on average. I will calculate total iterative damage. One example is with a +3 sword (ab +14/+9), another a +2 flaming sword (ab+13/+8), & the last with a +1 flaming burst sword (ab +12/+7). Normally such a weapon is aquired 1+ levels later so there will be some additional distortion. Layout is the following: A = P{D[1+Pc(Mc-1)] + Db} For bonus critical dice I insert: +Bd[Pc(Mc-1)] after the Db & before the closing } where A = average damage per attack P = Probability to hit, as a fraction D = average weapon damage plus Str, Magic, etc Pc = Probability to Threaten, as a fraction Mc= Critical Multiplier Db = Bonus Damage dice that are not multiplied by a confirmed critical Bd = Bonus die average damage that only occurs on confirmed criticals[/SIZE] **** +3 sword 9.24 = 0.80{10.5[1+0.1(2-1)]} 6.3525 = 0.55{10.5[1+0.1(2-1)]} [B]15.5925[/B] = average full attack damage +2 flaming sword 10.4625 = 0.75{9.5[1+0.1(2-1)] + 3.5} 6.975 = 0.50{9.5[1+0.1(2-1)] + 3.5} [B]17.4375[/B] = average full attack damage +1 flaming burst sword 9.38 = 0.70{8.5[1+0.1(2-1)] + 3.5 + (5.5[0.1(2-1)])} 6.03 = 0.45{8.5[1+0.1(2-1)] + 3.5+ (5.5[0.1(2-1)])} [B]15.41[/B] = average full attack damage **** Before blowing any trumpets could someone please confirm my extra critical damage die for the flaming burst sword. It gives the result I think it would but... [/QUOTE]
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Are crit only weapon abilities worth it?
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