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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are crit only weapon abilities worth it?
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<blockquote data-quote="FreeTheSlaves" data-source="post: 2348836" data-attributes="member: 9952"><p>Somewhat resurrecting the dead here but I wonder if this is so? I'll compare a stacking keen/imp crit +1 keen flaming burst scimitar with a imp crit +4 warhammer. Both hit 50% of the time as based on the +1 flaming burst.</p><p></p><p>****</p><p></p><p><span style="font-size: 9px">Layout is the following: A = P{D[1+Pc(Mc-1)] + Db}</span></p><p><span style="font-size: 9px">For bonus critical dice I insert: +Bd[Pc(Mc-1)] after the Db & before the closing }</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">where </span></p><p><span style="font-size: 9px">A = average damage per attack</span></p><p><span style="font-size: 9px">P = Probability to hit, as a fraction</span></p><p><span style="font-size: 9px">D = average weapon damage plus Str, Magic, etc</span></p><p><span style="font-size: 9px">Pc = Probability to Threaten, as a fraction</span></p><p><span style="font-size: 9px">Mc= Critical Multiplier</span></p><p><span style="font-size: 9px">Db = Bonus Damage dice that are not multiplied by a confirmed critical</span></p><p><span style="font-size: 9px">Bd = Bonus die average damage that only occurs on confirmed criticals</span></p><p></p><p>****</p><p></p><p>+1 keen flaming burst scimitar</p><p><strong>6.25</strong> = 0.50{4.5[1+0.45(2-1)] +3.5 +5.5[0.45(2-1)]}</p><p></p><p>+4 warhammer</p><p><strong>6.63</strong> = 0.65{8.5[1+0.1(3-1)]}</p><p></p><p>I might just make that scimitar drop keen and increase to +2 enhancement:</p><p></p><p>+2 flaming burst scimitar</p><p><strong>6.765</strong> = 0.55{5.5[1+0.30(2-1)] +3.5 +5.5[0.30(2-1)]}</p><p></p><p>Keen doesn't seem to be of much value here until a godly average damage is attained where the extra 15% beats both the 5% to hit and extra 1 point of damage. Frankly the stack does not even seem to be an optimal powerplay, it's much better to go energy & enhancement. Heck, I'd ditch the burst part as well.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 2348836, member: 9952"] Somewhat resurrecting the dead here but I wonder if this is so? I'll compare a stacking keen/imp crit +1 keen flaming burst scimitar with a imp crit +4 warhammer. Both hit 50% of the time as based on the +1 flaming burst. **** [SIZE=1]Layout is the following: A = P{D[1+Pc(Mc-1)] + Db} For bonus critical dice I insert: +Bd[Pc(Mc-1)] after the Db & before the closing } where A = average damage per attack P = Probability to hit, as a fraction D = average weapon damage plus Str, Magic, etc Pc = Probability to Threaten, as a fraction Mc= Critical Multiplier Db = Bonus Damage dice that are not multiplied by a confirmed critical Bd = Bonus die average damage that only occurs on confirmed criticals[/SIZE] **** +1 keen flaming burst scimitar [B]6.25[/B] = 0.50{4.5[1+0.45(2-1)] +3.5 +5.5[0.45(2-1)]} +4 warhammer [B]6.63[/B] = 0.65{8.5[1+0.1(3-1)]} I might just make that scimitar drop keen and increase to +2 enhancement: +2 flaming burst scimitar [B]6.765[/B] = 0.55{5.5[1+0.30(2-1)] +3.5 +5.5[0.30(2-1)]} Keen doesn't seem to be of much value here until a godly average damage is attained where the extra 15% beats both the 5% to hit and extra 1 point of damage. Frankly the stack does not even seem to be an optimal powerplay, it's much better to go energy & enhancement. Heck, I'd ditch the burst part as well. [/QUOTE]
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Are crit only weapon abilities worth it?
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