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General Tabletop Discussion
*Pathfinder & Starfinder
Are Critical Hits disappointing? And some options
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<blockquote data-quote="Rothe_" data-source="post: 4998877" data-attributes="member: 84765"><p>You have to remember that there are ways to boost your chances of scoring a critical hit, like the avenger class feature or the dagger master paragon path. If you boost the effects of the criticals, you are giving a huge boost to these options.</p><p>Also, if you include rules that add damage on top of the maxed out critical damage, you are making the game more lethal to characters - my guess is that monsters roll more attack rolls in total per encounter, even if many of them are for minions and such. If minions get higher crit damage, it can add up to make damage spikes possible that will kill PC's suddenly. </p><p> </p><p>3.x edition was a bit different with crits and I think some people are missing that system. However, you have to remember that in that system you had to confirm criticals, which means that you had less chances vs. high defense opponents. Additionally, there were no attack rolls for most spells, which meant that area effects in particular did not have a chance to crit - in 4e area effect criticals happen and they add up too.</p></blockquote><p></p>
[QUOTE="Rothe_, post: 4998877, member: 84765"] You have to remember that there are ways to boost your chances of scoring a critical hit, like the avenger class feature or the dagger master paragon path. If you boost the effects of the criticals, you are giving a huge boost to these options. Also, if you include rules that add damage on top of the maxed out critical damage, you are making the game more lethal to characters - my guess is that monsters roll more attack rolls in total per encounter, even if many of them are for minions and such. If minions get higher crit damage, it can add up to make damage spikes possible that will kill PC's suddenly. 3.x edition was a bit different with crits and I think some people are missing that system. However, you have to remember that in that system you had to confirm criticals, which means that you had less chances vs. high defense opponents. Additionally, there were no attack rolls for most spells, which meant that area effects in particular did not have a chance to crit - in 4e area effect criticals happen and they add up too. [/QUOTE]
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Community
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Are Critical Hits disappointing? And some options
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