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Are CRPGs really role-playing games?
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<blockquote data-quote="Raven Crowking" data-source="post: 3676619" data-attributes="member: 18280"><p>Think nothing of it, then.</p><p></p><p></p><p></p><p>What, specifically, do you think hasn't already been answered already?</p><p></p><p></p><p></p><p>Simulate (dictionary.com): "to create a simulation, likeness, or model of (a situation, system, or the like)"</p><p></p><p>Simulation (expanded alternate): <em>noun</em> </p><p></p><p>1. the act of imitating the behavior of some situation or some process by means of something suitably analogous (especially for the purpose of study or personnel training) </p><p></p><p>2. (computer science) the technique of representing the real world by a computer program; "a simulation should imitate the internal processes and not merely the results of the thing being simulated" </p><p></p><p>3. representation of something (sometimes on a smaller scale) [syn: model] </p><p></p><p>4. the act of giving a false appearance; "his conformity was only pretending" [syn: pretense] </p><p></p><p>or </p><p></p><p>1. Close resemblance or imitation, as of one symptom or disease by another. </p><p></p><p>2. Assumption of a false appearance. </p><p></p><p>3. Reproduction or representation, as of a potential situation or in experimental testing.</p><p></p><p></p><p></p><p>I said "A simulation is any thing X that simulates another thing Y, especially in the case where the medium used in X and Y differ."</p><p></p><p>EXPAND: "A simulation is any thing X that creates a simulation, likeness, or model of (a situation, system, or the like) another thing Y, especially in the case where the medium used in X and Y differ."</p><p></p><p>Because X is creating a model of Y, directionality is part of the definition....although it should be noted that two objects can, in various ways, become recursive simulations of each other. D&D 3.X simultes aspects of computer games IMHO, which themselves arose as simulations of earlier rpgs (including earlier versions of D&D).</p><p></p><p></p><p></p><p>Doug beat me to this.</p><p></p><p>I would also add that there is a large difference between "only the limitations agreed upon by the participants" and "no limitations at all", your attempt to equate the two notwithstanding.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3676619, member: 18280"] Think nothing of it, then. What, specifically, do you think hasn't already been answered already? Simulate (dictionary.com): "to create a simulation, likeness, or model of (a situation, system, or the like)" Simulation (expanded alternate): [I]noun[/I] 1. the act of imitating the behavior of some situation or some process by means of something suitably analogous (especially for the purpose of study or personnel training) 2. (computer science) the technique of representing the real world by a computer program; "a simulation should imitate the internal processes and not merely the results of the thing being simulated" 3. representation of something (sometimes on a smaller scale) [syn: model] 4. the act of giving a false appearance; "his conformity was only pretending" [syn: pretense] or 1. Close resemblance or imitation, as of one symptom or disease by another. 2. Assumption of a false appearance. 3. Reproduction or representation, as of a potential situation or in experimental testing. I said "A simulation is any thing X that simulates another thing Y, especially in the case where the medium used in X and Y differ." EXPAND: "A simulation is any thing X that creates a simulation, likeness, or model of (a situation, system, or the like) another thing Y, especially in the case where the medium used in X and Y differ." Because X is creating a model of Y, directionality is part of the definition....although it should be noted that two objects can, in various ways, become recursive simulations of each other. D&D 3.X simultes aspects of computer games IMHO, which themselves arose as simulations of earlier rpgs (including earlier versions of D&D). Doug beat me to this. I would also add that there is a large difference between "only the limitations agreed upon by the participants" and "no limitations at all", your attempt to equate the two notwithstanding. :D [/QUOTE]
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