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Are CRs redoundant?
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<blockquote data-quote="WSmith" data-source="post: 2073" data-attributes="member: 106"><p>Time to kick the hornet's nest! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p>Something got me thinking about CRs. In theory, they are supposed to give lower class characters higher XP for more powerful monsters. In turn, Higher powered PCs would get less XP for slaying less powerful monsters. You do the chart thing and then give out the XP dependant upon the chart. I agree with the concept. </p><p></p><p>But is it redoundant? The reason I ask is this. In prior editions, classes used different XP tables to advance in levels. When Monsters had a fixed XP, that would be divided among the members. Killing an Orc ment more to a thief than a magic-user, cause he advances in levels quicker. So a fixed XP monster could skew the progression a tad, and provide incongruity among classes. </p><p></p><p>Now, with all characters using the same XP advancement table, killing and orc means just as much to a rogue as a wizard. HERE is where my question stems. The intent of CRs as I said above is to try to distribute XP between the realitive power of the PCs and monsters. If a monster has a fixed XP, and a low level (1st lvl) group gains 350 XP a piece for an encounter, those XP help them advance much quicker than if a higher level (10th lvl say) group over came the same monster. So is there really a need to do all that chart stuff? </p><p></p><p>Maybe there is an aspect of CRs I misunderstand, which if is the case please point it out. Thank you. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="WSmith, post: 2073, member: 106"] Time to kick the hornet's nest! :D Something got me thinking about CRs. In theory, they are supposed to give lower class characters higher XP for more powerful monsters. In turn, Higher powered PCs would get less XP for slaying less powerful monsters. You do the chart thing and then give out the XP dependant upon the chart. I agree with the concept. But is it redoundant? The reason I ask is this. In prior editions, classes used different XP tables to advance in levels. When Monsters had a fixed XP, that would be divided among the members. Killing an Orc ment more to a thief than a magic-user, cause he advances in levels quicker. So a fixed XP monster could skew the progression a tad, and provide incongruity among classes. Now, with all characters using the same XP advancement table, killing and orc means just as much to a rogue as a wizard. HERE is where my question stems. The intent of CRs as I said above is to try to distribute XP between the realitive power of the PCs and monsters. If a monster has a fixed XP, and a low level (1st lvl) group gains 350 XP a piece for an encounter, those XP help them advance much quicker than if a higher level (10th lvl say) group over came the same monster. So is there really a need to do all that chart stuff? Maybe there is an aspect of CRs I misunderstand, which if is the case please point it out. Thank you. :D [/QUOTE]
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