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Are D&D Ravnica and MtG Ravnica the same?
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<blockquote data-quote="Jester David" data-source="post: 7517442" data-attributes="member: 37579"><p>The people who don’t care, won’t care if its new or canon. So why not stick to established lore?</p><p></p><p>(Plus, describing people who enjoy canon as “lore obsessives” is derrogatory and unnecessary. Just because someone enjoys something you don’t doesn’t make them “obsessive”.)</p><p></p><p>And it’s actually much, much easier to build something based on an estimating world or update something than have to create everything from scratch.</p><p>It frees up creative energies for the new content. For example, rather than creating an adventure AND a region AND new characters, the author can focus on the first and just copy existing lore, editing when necessary. </p><p>(There’s a reason stuff like the Marvel movies tend to be based on the best of existing stories rather than creating entirely from scratch.)</p><p></p><p></p><p>Which makes my point for me. It wans’t just dictating canon. It was changing it. </p><p>And look how that worked out.</p><p>The people who didn’t care... still didn’t care. The people who did care felt turned off. It was nothing but a loss.</p><p></p><p></p><p>Characters should know the lore of their world.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7517442, member: 37579"] The people who don’t care, won’t care if its new or canon. So why not stick to established lore? (Plus, describing people who enjoy canon as “lore obsessives” is derrogatory and unnecessary. Just because someone enjoys something you don’t doesn’t make them “obsessive”.) And it’s actually much, much easier to build something based on an estimating world or update something than have to create everything from scratch. It frees up creative energies for the new content. For example, rather than creating an adventure AND a region AND new characters, the author can focus on the first and just copy existing lore, editing when necessary. (There’s a reason stuff like the Marvel movies tend to be based on the best of existing stories rather than creating entirely from scratch.) Which makes my point for me. It wans’t just dictating canon. It was changing it. And look how that worked out. The people who didn’t care... still didn’t care. The people who did care felt turned off. It was nothing but a loss. Characters should know the lore of their world. [/QUOTE]
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Are D&D Ravnica and MtG Ravnica the same?
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