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Are D&D rulebooks stuck in the 70's?
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<blockquote data-quote="Saeviomagy" data-source="post: 811293" data-attributes="member: 5890"><p>All I've really got to say is "then you're doing it wrong". If you truely find that the skills are getting in the way of the roleplaying in the way your example indicates, then I think you've really missed the entire idea of them.</p><p></p><p>Do you honestly roleplay every friend of the PC's as a fawning sycophant, willing to tell them all the information they want to know? Does your best friend regularly let you read their diary? Just because an NPC is "helpful" doesn't make him some kind of mind-controlled zombie.</p><p></p><p>Gather information is a roll to skip all those boring unimportant NPC's which will just bog down the game. Do you really want the PC's to have to talk to every single person in town, or would you rather they skip to the guy with important info? Gather information gives you "Gary's the guy to talk to about that kind of thing", at which point you can pull out your fully-detailed and characterised NPC Gary.</p><p></p><p></p><p></p><p>Is it me, or can this paragraph be refined down to:</p><p>"Combat uses a certain system, so there's a focus on combat. Why is the system used for combat important when there is no combat taking place?"</p><p></p><p>Why should the fact that you use miniatures for combat affect the style of the game outside of combat, or the amount of combat in the game? The two are tenuously connected at best.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 811293, member: 5890"] All I've really got to say is "then you're doing it wrong". If you truely find that the skills are getting in the way of the roleplaying in the way your example indicates, then I think you've really missed the entire idea of them. Do you honestly roleplay every friend of the PC's as a fawning sycophant, willing to tell them all the information they want to know? Does your best friend regularly let you read their diary? Just because an NPC is "helpful" doesn't make him some kind of mind-controlled zombie. Gather information is a roll to skip all those boring unimportant NPC's which will just bog down the game. Do you really want the PC's to have to talk to every single person in town, or would you rather they skip to the guy with important info? Gather information gives you "Gary's the guy to talk to about that kind of thing", at which point you can pull out your fully-detailed and characterised NPC Gary. Is it me, or can this paragraph be refined down to: "Combat uses a certain system, so there's a focus on combat. Why is the system used for combat important when there is no combat taking place?" Why should the fact that you use miniatures for combat affect the style of the game outside of combat, or the amount of combat in the game? The two are tenuously connected at best. [/QUOTE]
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Are D&D rulebooks stuck in the 70's?
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