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Are D&D rulebooks stuck in the 70's?
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<blockquote data-quote="Bendris Noulg" data-source="post: 817312" data-attributes="member: 6398"><p>Not so much about "role-playing mechanics" (which sounds like it belongs on a list right next to "military intelligence).</p><p></p><p>Rather, more guidelines regarding play, showing the skills used to guide and/or resolve role-play, rather than being used to replace role-play (which, sadly, is even how some of the designers use them), tips on intergrating campaign environment qualities into game balance, and so forth.</p><p></p><p>I agree that the Core Rules having a minimized attitude towards RP; 2E's mechanics-countered-by-RP was unbalanced in many groups because many groups didn't RP enough for the counter-balance to have impact. However, as presented, the rules tend to present RP as something done between the application of rules, rather than the rules being something to apply in order to resolve role-play.</p><p></p><p>Not a problem for someone with enough experience and knows better, but definately a problem for new players that really don't have anything else to compare to (thanks to CRPGs) perceive that this is how the Skills are used. This, overall, lowers the quality of an RPG as an RPG. It's not a d20 problem, since the suggestions provided is SW, WoT and CoC are decidedly different and serve to promote just the opposite. Rather, it's simply a down-play of such concepts in D&D by the lack of promotion that is the problem.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 817312, member: 6398"] Not so much about "role-playing mechanics" (which sounds like it belongs on a list right next to "military intelligence). Rather, more guidelines regarding play, showing the skills used to guide and/or resolve role-play, rather than being used to replace role-play (which, sadly, is even how some of the designers use them), tips on intergrating campaign environment qualities into game balance, and so forth. I agree that the Core Rules having a minimized attitude towards RP; 2E's mechanics-countered-by-RP was unbalanced in many groups because many groups didn't RP enough for the counter-balance to have impact. However, as presented, the rules tend to present RP as something done between the application of rules, rather than the rules being something to apply in order to resolve role-play. Not a problem for someone with enough experience and knows better, but definately a problem for new players that really don't have anything else to compare to (thanks to CRPGs) perceive that this is how the Skills are used. This, overall, lowers the quality of an RPG as an RPG. It's not a d20 problem, since the suggestions provided is SW, WoT and CoC are decidedly different and serve to promote just the opposite. Rather, it's simply a down-play of such concepts in D&D by the lack of promotion that is the problem. [/QUOTE]
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