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Are D&D rulebooks stuck in the 70's?
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<blockquote data-quote="Azlan" data-source="post: 817840" data-attributes="member: 2340"><p>Yes, well, what irks <em>me</em> is how broad and loose alignments are considered to be by players, nowadays; and how easily characters can slip from one alignment to another, on the whim of their players.</p><p></p><p></p><p></p><p>Yes, well, there is a vast belief in the non-D&D community that D&D is basically a hack n' slash, dungeon-crawling roleplaying game -- and the lack of rules (or guidelines, at least) to help further define and flesh out player characters is one of the reasons for that belief.</p><p></p><p>This is the kind of "freestyle" roleplaying I've witnessed in most D&D campaigns...</p><p></p><p>DWARF FIGHTER: Bring me some ale!</p><p></p><p>ELF RANGER: Foolish dwarves, always looking for their next flagon-full.</p><p></p><p>DWARF FIGHTER: Bah, uppity elves!</p><p></p><p>HUMAN PALADIN: You must cease these petty inter-party quarrels, or I will be forced to disband.</p><p></p><p>DWARF FIGHTER: Go ahead, see if we care! You're the only lawful good person in this group.</p><p></p><p>ELF RANGER: Yes, you're just pissed off because we wouldn't help you rescue those prisoners. But, hey, even if they <em>were</em> being tortured; and even if their painful screams and desperate please <em>were</em> echoing toward us, down the hall; I don't have to answer to such calls -- I'm <em>chaotic</em> good.</p><p></p><p>HALF-ORC BARBARIAN/ROGUE/WIZARD (WHO'S CHAOTIC NEUTRAL): Let me roll my d6, here... If I roll a 6, I'll take sides with the paladin; otherwise, I'm taking sides with the dwarf and elf, again.</p><p></p><p>See? D&D provides lots of rules and guidelines for character races, classes, and alignments, but very little else in the way of further defining characters and fleshing them out. And so, those players who lack imagination, spontaneity, and/or acting abilities (and there are many, many such players, out there) simply gravitate to what is provided, in the rulebooks.</p></blockquote><p></p>
[QUOTE="Azlan, post: 817840, member: 2340"] Yes, well, what irks [i]me[/i] is how broad and loose alignments are considered to be by players, nowadays; and how easily characters can slip from one alignment to another, on the whim of their players. Yes, well, there is a vast belief in the non-D&D community that D&D is basically a hack n' slash, dungeon-crawling roleplaying game -- and the lack of rules (or guidelines, at least) to help further define and flesh out player characters is one of the reasons for that belief. This is the kind of "freestyle" roleplaying I've witnessed in most D&D campaigns... DWARF FIGHTER: Bring me some ale! ELF RANGER: Foolish dwarves, always looking for their next flagon-full. DWARF FIGHTER: Bah, uppity elves! HUMAN PALADIN: You must cease these petty inter-party quarrels, or I will be forced to disband. DWARF FIGHTER: Go ahead, see if we care! You're the only lawful good person in this group. ELF RANGER: Yes, you're just pissed off because we wouldn't help you rescue those prisoners. But, hey, even if they [i]were[/i] being tortured; and even if their painful screams and desperate please [i]were[/i] echoing toward us, down the hall; I don't have to answer to such calls -- I'm [i]chaotic[/i] good. HALF-ORC BARBARIAN/ROGUE/WIZARD (WHO'S CHAOTIC NEUTRAL): Let me roll my d6, here... If I roll a 6, I'll take sides with the paladin; otherwise, I'm taking sides with the dwarf and elf, again. See? D&D provides lots of rules and guidelines for character races, classes, and alignments, but very little else in the way of further defining characters and fleshing them out. And so, those players who lack imagination, spontaneity, and/or acting abilities (and there are many, many such players, out there) simply gravitate to what is provided, in the rulebooks. [/QUOTE]
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Are D&D rulebooks stuck in the 70's?
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