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Are D&D rulebooks stuck in the 70's?
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<blockquote data-quote="Tsyr" data-source="post: 820511" data-attributes="member: 354"><p>Yup, you got it. It's my character. See the little bit on the top where it says "Player: David Weaver"? It doesn't say "Player: Azlan (or whoever)". I control what my character does. Period. If you try to tamper with this, ever, I walk. End of story. </p><p></p><p>You don't know my character one five thousanth as well as I do. You cannot tell me what my character does or does not do. If my Neutral Good human ranger wants to kill that elf child, then darnit, it's my choice, and I have to life with the consequences. You're free to change my alignment.. in fact, I would expect you to. But I'm free to do it.</p><p></p><p>Now, after a point, of course, you just get into characters who are effectivly just plain Chaotic... doing whatever they want, whenever they want to. These are just chaotic evil people*. They might try to convince you they are good ("But I saved Homlett!"), but after a point, excuses don't have any meaning and they stay CE. Or some varient on E, anyhow. But personaly, I would have booted a player long before it reached that point anyhow. That's just a bad player in general. </p><p></p><p></p><p></p><p>You have unlimited NPCs to do whatever you want with. You control basicly every single facet of the world as it is. Give my my bloody character, or else it's basicly just you sitting at a chair and telling us a story.</p><p></p><p></p><p>*: What is Chaotic Neutral, then, you ask? Chaotic Neutral is funny... and it's a thin line, unlike what some players might think. CN is one step away from CE... the only difference is that CN has no real desire to do evil deeds, they just will if they have to. After a point, however, it can be construed that, regardless of what the PLAYER says, the CHARACTER evidently does have a desire to do evil. Then their alignment switches, and it's hard to switch back from CE. That's how I run it in my games, anyhow... I'm not trying to say this should be the Universal Constant or something.</p></blockquote><p></p>
[QUOTE="Tsyr, post: 820511, member: 354"] Yup, you got it. It's my character. See the little bit on the top where it says "Player: David Weaver"? It doesn't say "Player: Azlan (or whoever)". I control what my character does. Period. If you try to tamper with this, ever, I walk. End of story. You don't know my character one five thousanth as well as I do. You cannot tell me what my character does or does not do. If my Neutral Good human ranger wants to kill that elf child, then darnit, it's my choice, and I have to life with the consequences. You're free to change my alignment.. in fact, I would expect you to. But I'm free to do it. Now, after a point, of course, you just get into characters who are effectivly just plain Chaotic... doing whatever they want, whenever they want to. These are just chaotic evil people*. They might try to convince you they are good ("But I saved Homlett!"), but after a point, excuses don't have any meaning and they stay CE. Or some varient on E, anyhow. But personaly, I would have booted a player long before it reached that point anyhow. That's just a bad player in general. You have unlimited NPCs to do whatever you want with. You control basicly every single facet of the world as it is. Give my my bloody character, or else it's basicly just you sitting at a chair and telling us a story. *: What is Chaotic Neutral, then, you ask? Chaotic Neutral is funny... and it's a thin line, unlike what some players might think. CN is one step away from CE... the only difference is that CN has no real desire to do evil deeds, they just will if they have to. After a point, however, it can be construed that, regardless of what the PLAYER says, the CHARACTER evidently does have a desire to do evil. Then their alignment switches, and it's hard to switch back from CE. That's how I run it in my games, anyhow... I'm not trying to say this should be the Universal Constant or something. [/QUOTE]
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