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General Tabletop Discussion
*TTRPGs General
Are D&D rulebooks stuck in the 70's?
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<blockquote data-quote="Azlan" data-source="post: 820556" data-attributes="member: 2340"><p>My, aren't you a prissy player!</p><p></p><p></p><p></p><p>If, as you say, I don't <em>know</em> your character <em>one thousanth</em> (or even one hundreth or one tenth, for that matter) as well as you do, then how can I effectively be your DM? If "alignment" is such a broad and loose game concept for your, and if you're able to deviate from one alignment to another according to your whims, without penalty, then how can I, the DM, <em>know</em> anything at all about your character's personality and behavior? How can I motivate, stimulate, and/or challenge your particular character?</p><p></p><p></p><p></p><p>This is exactly this kind of "roleplaying" that I, as DM, abhor. It's so un-disciplined and downright selfish for a player to be like that.</p><p></p><p></p><p></p><p>A bad player is as a bad player <em>does</em>.</p><p></p><p>Personally, I think "chaotic neutral" players (regardless of what they claim the alignments of their characters to be) are a drag; and if unchecked, they're likely to de-rail a campaign.</p><p></p><p></p><p></p><p>You seem to think this is mostly about power and control, and little (if anything) to do about game balance, campaign cohesion, and gameworld credibility; when, in actuality (or at least, as far as I'm concerned), it's the opposite. Do you think that power and control is what we DMs get off, on? Do you think we devote all the time and hard work it takes to be a DM, because we're control freaks and power mongers... ?</p><p></p><p>Cripes. Give me a break.</p></blockquote><p></p>
[QUOTE="Azlan, post: 820556, member: 2340"] My, aren't you a prissy player! If, as you say, I don't [i]know[/i] your character [i]one thousanth[/i] (or even one hundreth or one tenth, for that matter) as well as you do, then how can I effectively be your DM? If "alignment" is such a broad and loose game concept for your, and if you're able to deviate from one alignment to another according to your whims, without penalty, then how can I, the DM, [i]know[/i] anything at all about your character's personality and behavior? How can I motivate, stimulate, and/or challenge your particular character? This is exactly this kind of "roleplaying" that I, as DM, abhor. It's so un-disciplined and downright selfish for a player to be like that. A bad player is as a bad player [i]does[/i]. Personally, I think "chaotic neutral" players (regardless of what they claim the alignments of their characters to be) are a drag; and if unchecked, they're likely to de-rail a campaign. You seem to think this is mostly about power and control, and little (if anything) to do about game balance, campaign cohesion, and gameworld credibility; when, in actuality (or at least, as far as I'm concerned), it's the opposite. Do you think that power and control is what we DMs get off, on? Do you think we devote all the time and hard work it takes to be a DM, because we're control freaks and power mongers... ? Cripes. Give me a break. [/QUOTE]
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Are D&D rulebooks stuck in the 70's?
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