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Are D&D rulebooks stuck in the 70's?
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<blockquote data-quote="Tsyr" data-source="post: 820589" data-attributes="member: 354"><p>If you wish. Personaly, I just consider myself a player... You know, I <em>play my character</em>... But whatever you want to call me. Doesn't matter.</p><p></p><p></p><p></p><p>Is the only way you can motivate my character by throwing the same thing at him over and over? Just because I risked my life to save that squalling baby in the burning-down house last time, doesn't mean I will this time, or any time in the future. Maybe I got sick of nearly getting burned to death. Don't expect to be able to slot my characters into some nice little "Responds to X, Y, and Z stimulus" formula. </p><p></p><p></p><p></p><p></p><p></p><p>And I don't exactly disagree with that view... But what I'm saying is, it's the players *right* to be able to do that, even if you don't always like the results. Otherwise, you are basicly saying "Ok, you have free choice, as long as you choose something that I was hoping you would choose anyhow".</p><p></p><p></p><p></p><p></p><p></p><p>Ne? I'm trying to parse that... I <em>think</em> you just called me a bad player, but before I take offense at that, would you mind restating that one?</p><p></p><p></p><p></p><p>Depends on how you deal with them.</p><p></p><p></p><p></p><p>Actualy, I don't think anything of the sort. I think it's about freedom. As I said, players have exactly *one* thing in your entire game they can control... their characters. Give them that. Or else why are they there?</p><p></p><p></p><p></p><p>Well, I've seen enough proof-positive examples of this that I could, if I wanted to, probably make a case for that view. But no, I don't. What I <em>do</em> think, however, is that the DM's power should have limits. And those limits should never be crossed. Otherwise, there is nothing to stop DMs from doing whatever the hell they feel like.</p><p></p><p>And I should point out, I speak as a DM, not just a player. I live by these same rules. So don't think I'm some player whining about "players rights" because I want to be more "munchkin" or something. I'm included in that "we" you were talking about. </p><p></p><p>Yes, I've been there when a player does something unexpected and throws a monkey-wrench in a plot you had going. I know it can be frustrating. But I've also been on the other side of the screen when a DM flat out said "No, you can't do that. I don't think your character would do that, so you can't." And by far, in my opinion, the former is a better situation than the latter.</p><p></p><p>And you want to know what else I found out? Generaly, when a player manages to much something up *that* badly... so badly that you just wanna give the player some free dental work... Generaly it's a good sign you were starting to rail-road them a bit too much anyhow, for them to be able to do that. </p><p></p><p></p><p></p><p>Likewise. Lets not forget who is insulting who in each post we make...</p></blockquote><p></p>
[QUOTE="Tsyr, post: 820589, member: 354"] If you wish. Personaly, I just consider myself a player... You know, I [i]play my character[/i]... But whatever you want to call me. Doesn't matter. Is the only way you can motivate my character by throwing the same thing at him over and over? Just because I risked my life to save that squalling baby in the burning-down house last time, doesn't mean I will this time, or any time in the future. Maybe I got sick of nearly getting burned to death. Don't expect to be able to slot my characters into some nice little "Responds to X, Y, and Z stimulus" formula. And I don't exactly disagree with that view... But what I'm saying is, it's the players *right* to be able to do that, even if you don't always like the results. Otherwise, you are basicly saying "Ok, you have free choice, as long as you choose something that I was hoping you would choose anyhow". Ne? I'm trying to parse that... I [i]think[/i] you just called me a bad player, but before I take offense at that, would you mind restating that one? Depends on how you deal with them. Actualy, I don't think anything of the sort. I think it's about freedom. As I said, players have exactly *one* thing in your entire game they can control... their characters. Give them that. Or else why are they there? Well, I've seen enough proof-positive examples of this that I could, if I wanted to, probably make a case for that view. But no, I don't. What I [i]do[/i] think, however, is that the DM's power should have limits. And those limits should never be crossed. Otherwise, there is nothing to stop DMs from doing whatever the hell they feel like. And I should point out, I speak as a DM, not just a player. I live by these same rules. So don't think I'm some player whining about "players rights" because I want to be more "munchkin" or something. I'm included in that "we" you were talking about. Yes, I've been there when a player does something unexpected and throws a monkey-wrench in a plot you had going. I know it can be frustrating. But I've also been on the other side of the screen when a DM flat out said "No, you can't do that. I don't think your character would do that, so you can't." And by far, in my opinion, the former is a better situation than the latter. And you want to know what else I found out? Generaly, when a player manages to much something up *that* badly... so badly that you just wanna give the player some free dental work... Generaly it's a good sign you were starting to rail-road them a bit too much anyhow, for them to be able to do that. Likewise. Lets not forget who is insulting who in each post we make... [/QUOTE]
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