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Are D&D rulebooks stuck in the 70's?
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<blockquote data-quote="Tsyr" data-source="post: 822471" data-attributes="member: 354"><p>You know... This has been puzzling me. You seem to take great issue with the fact that I don't force my characters into an alignment mold, and you keep bringing up things like "change alignments like socks" and such... </p><p></p><p>Let me re-state something.</p><p></p><p>In seven months, I have had one character switch from Lawful Neutral to Lawful Good, and one player switch from True Neutral to Chaotic Neutral. Hardly like changing socks.</p><p></p><p>You talk in the next paragraph (which I will get to) about not letting characters switch alignments more than once per game session...</p><p></p><p>!!!</p><p></p><p>I can't even concieve of a character even being ABLE to switch more than once per game session! I mean, what exactly is involved in a switch of alignment for you? declaring you're gonna do it? Or what?</p><p></p><p>Lemme lay something out in plain(er) english for a moment:</p><p></p><p>I do not *let* my players switch alignments. It just *happens*. A player that came up to me and said "I wanna switch to Lawful Neutral!" would get the bejeezus slaped out of him with a soggy pillowcase. A players alignment is not something they directly control in my games. It just <strong>is</strong>. The only way it changes is if the player does stuff that warents it changing.</p><p></p><p>But you're right... I don't really prevent my players from changing alignment. Provided they want to, they can in a few sessions of acting the way the alignment would be. It doesn't happen, though.</p><p></p><p>Honestly, I don't mean this in an insulting way, but is the <strong>only</strong> thing keeping your players from acting in a chaotic, alignment-shifting fashion the fact that you don't *let* them? Are they honestly unable to play a role that isn't being forced on them by a few scratches of graphite on some paper? </p><p></p><p>I mean, honestly, I'm getting confused here. I don't even quite understand the type of game environment you seem to be hinting at... It's completely outside my range of experience. </p><p></p><p></p><p></p><p>Do you have any 'in game' logic for why they can't learn while they are changing the way they act, or is it just an arbitrary rule to enforce something?</p></blockquote><p></p>
[QUOTE="Tsyr, post: 822471, member: 354"] You know... This has been puzzling me. You seem to take great issue with the fact that I don't force my characters into an alignment mold, and you keep bringing up things like "change alignments like socks" and such... Let me re-state something. In seven months, I have had one character switch from Lawful Neutral to Lawful Good, and one player switch from True Neutral to Chaotic Neutral. Hardly like changing socks. You talk in the next paragraph (which I will get to) about not letting characters switch alignments more than once per game session... !!! I can't even concieve of a character even being ABLE to switch more than once per game session! I mean, what exactly is involved in a switch of alignment for you? declaring you're gonna do it? Or what? Lemme lay something out in plain(er) english for a moment: I do not *let* my players switch alignments. It just *happens*. A player that came up to me and said "I wanna switch to Lawful Neutral!" would get the bejeezus slaped out of him with a soggy pillowcase. A players alignment is not something they directly control in my games. It just [b]is[/b]. The only way it changes is if the player does stuff that warents it changing. But you're right... I don't really prevent my players from changing alignment. Provided they want to, they can in a few sessions of acting the way the alignment would be. It doesn't happen, though. Honestly, I don't mean this in an insulting way, but is the [b]only[/b] thing keeping your players from acting in a chaotic, alignment-shifting fashion the fact that you don't *let* them? Are they honestly unable to play a role that isn't being forced on them by a few scratches of graphite on some paper? I mean, honestly, I'm getting confused here. I don't even quite understand the type of game environment you seem to be hinting at... It's completely outside my range of experience. Do you have any 'in game' logic for why they can't learn while they are changing the way they act, or is it just an arbitrary rule to enforce something? [/QUOTE]
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