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Are D&D rulebooks stuck in the 70's?
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<blockquote data-quote="Desdichado" data-source="post: 822680" data-attributes="member: 2205"><p>No? Then how do you explain your consistent misrepresentation of what has been stated about alignment changes? Well, obviously, you don't explain it, but I can't think of any other reason besides those two.</p><p></p><p>Personally, I agree with barsoomcore. I haven't <em>needed</em> or particularly <em>desired</em> alignment in my games for a long time, because it adds little to nothing to the game in terms of characterization and roleplaying, at least with the gamers I'm used to gaming with. If anything, it serves as a poor character description that doesn't really trump other, better characterizations that we're doing as a matter of course anyway.</p><p></p><p>So, when I play by strict D&D rules, I minimize the impact of alignment in my games to the point of practically not even having it be an issue at all. I prefer to house rule it out completely, although as some have said, it's a bit harder to do that, because it creates a dominoe effect of other changes that then have to be made as well.</p><p></p><p><em>That's</em> what happens when you play with mature roleplayers. I don't need to reign in PC actions with a draconian application of alignment as a DM-driven straight-jacket. The way you seem to be implying that you use alignment would turn me off faster than just about anything I can imagine in a game.</p><p></p><p>I'm not saying that's a problem -- I'm not in your game, and I never will be, so if you and your players like the way you do things, fine. I, of course, don't particularly appreciate the implication that the way I treat alignment, and the way a number of folks (just about all, in fact) that I know treat alignment is somehow "wrong" or "pointless" as you seem to delight in telling us. I also have a pet peeve about folks who wilfully manipulate someone else's post to try and hyperbolize their position. That's a classic straw man debate tactic that most of us can see through. By over-representing the consequences of allowing player freedom, you really aren't proving anything.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 822680, member: 2205"] No? Then how do you explain your consistent misrepresentation of what has been stated about alignment changes? Well, obviously, you don't explain it, but I can't think of any other reason besides those two. Personally, I agree with barsoomcore. I haven't [i]needed[/i] or particularly [i]desired[/i] alignment in my games for a long time, because it adds little to nothing to the game in terms of characterization and roleplaying, at least with the gamers I'm used to gaming with. If anything, it serves as a poor character description that doesn't really trump other, better characterizations that we're doing as a matter of course anyway. So, when I play by strict D&D rules, I minimize the impact of alignment in my games to the point of practically not even having it be an issue at all. I prefer to house rule it out completely, although as some have said, it's a bit harder to do that, because it creates a dominoe effect of other changes that then have to be made as well. [i]That's[/i] what happens when you play with mature roleplayers. I don't need to reign in PC actions with a draconian application of alignment as a DM-driven straight-jacket. The way you seem to be implying that you use alignment would turn me off faster than just about anything I can imagine in a game. I'm not saying that's a problem -- I'm not in your game, and I never will be, so if you and your players like the way you do things, fine. I, of course, don't particularly appreciate the implication that the way I treat alignment, and the way a number of folks (just about all, in fact) that I know treat alignment is somehow "wrong" or "pointless" as you seem to delight in telling us. I also have a pet peeve about folks who wilfully manipulate someone else's post to try and hyperbolize their position. That's a classic straw man debate tactic that most of us can see through. By over-representing the consequences of allowing player freedom, you really aren't proving anything. [/QUOTE]
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