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Are D&D sales declining? Teos Abadia takes a look.
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<blockquote data-quote="Alphastream" data-source="post: 9157412" data-attributes="member: 11365"><p>The scale of D&D is entirely different than for other RPGs. Whether they stick or not is important to the other RPGs, not to D&D. Some for sure did, some for sure didn't, but nothing in the data shows an impact - as expected.</p><p></p><p>D&D doesn't compete with other RPGs. D&D competes with other forms of entertainment. People coming and going is part of what is just expected to happen with the brand. What is important to D&D long term is to draw more and more people into the brand (whether the game or BG3 or t-shirts or the movie).</p><p></p><p>I don't say this to take away from the OGL fiasco, which was monumental and at one point the number one issue at Hasbro to resolve. Goodwill does matter, the image does matter. It matters to us, to everyday designers at D&D, and to the executives. But it's not about losing a few hundred gamers to another game. It's about the larger effects on audiences across all levels of casual to hardcore. In the short term, having D&D Beyond subscribers drop was a big deal because of the desire to show return on that investment and the potential for future growth.</p></blockquote><p></p>
[QUOTE="Alphastream, post: 9157412, member: 11365"] The scale of D&D is entirely different than for other RPGs. Whether they stick or not is important to the other RPGs, not to D&D. Some for sure did, some for sure didn't, but nothing in the data shows an impact - as expected. D&D doesn't compete with other RPGs. D&D competes with other forms of entertainment. People coming and going is part of what is just expected to happen with the brand. What is important to D&D long term is to draw more and more people into the brand (whether the game or BG3 or t-shirts or the movie). I don't say this to take away from the OGL fiasco, which was monumental and at one point the number one issue at Hasbro to resolve. Goodwill does matter, the image does matter. It matters to us, to everyday designers at D&D, and to the executives. But it's not about losing a few hundred gamers to another game. It's about the larger effects on audiences across all levels of casual to hardcore. In the short term, having D&D Beyond subscribers drop was a big deal because of the desire to show return on that investment and the potential for future growth. [/QUOTE]
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Are D&D sales declining? Teos Abadia takes a look.
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