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Are D&D sales declining? Teos Abadia takes a look.
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<blockquote data-quote="FitzTheRuke" data-source="post: 9157607" data-attributes="member: 59816"><p>Oh wait - you mean how I described it in an earlier post? The format of the adventure. It's a bunch of short adventures like Candlekeep and Radiant Citadel as opposed to an adventure path like most of the books, but it's also got a somewhat unusual for D&D "magical technology"-type slate thing which gives very sci-fi-looking maps to the "heists". I honestly think that this product was created in response to all the disappointment that Waterdeep Dragon Heist didn't have a heist in it, but they also didn't want to make the party necessarily that immoral (there's a lot of pressure to make sure that - nearly - everyone plays "heroes" in modern D&D) so they came up with a heist-book, "but you're really the good guys, honest!" </p><p></p><p>I like it well enough, but I think it was a bit unusual for a lot of customers. I really REALLY like the idea of the book that's full of multiple adventures, and Tales from the Yawning Portal is a good seller in spite of being (almost) all reprints, but I'm not sure that they understood what made it work when they tried to repeat that with Candlekeep, Radiant Citadel, and Golden Vault. They're various degrees of good, but I think their main problem is trying to fit in a few too many adventures. Seven would, IMO, be better than Candlekeep's 13 (cut to the bone, according to at least one of the writers).</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9157607, member: 59816"] Oh wait - you mean how I described it in an earlier post? The format of the adventure. It's a bunch of short adventures like Candlekeep and Radiant Citadel as opposed to an adventure path like most of the books, but it's also got a somewhat unusual for D&D "magical technology"-type slate thing which gives very sci-fi-looking maps to the "heists". I honestly think that this product was created in response to all the disappointment that Waterdeep Dragon Heist didn't have a heist in it, but they also didn't want to make the party necessarily that immoral (there's a lot of pressure to make sure that - nearly - everyone plays "heroes" in modern D&D) so they came up with a heist-book, "but you're really the good guys, honest!" I like it well enough, but I think it was a bit unusual for a lot of customers. I really REALLY like the idea of the book that's full of multiple adventures, and Tales from the Yawning Portal is a good seller in spite of being (almost) all reprints, but I'm not sure that they understood what made it work when they tried to repeat that with Candlekeep, Radiant Citadel, and Golden Vault. They're various degrees of good, but I think their main problem is trying to fit in a few too many adventures. Seven would, IMO, be better than Candlekeep's 13 (cut to the bone, according to at least one of the writers). [/QUOTE]
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Are D&D sales declining? Teos Abadia takes a look.
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