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General Tabletop Discussion
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Are demons and devils too similar?
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<blockquote data-quote="Ruin Explorer" data-source="post: 6332678" data-attributes="member: 18"><p>This!</p><p></p><p>Separating them at all is the big problem with them, because it leads to a lot of them being nigh-identical to other ones (let's not even start on Balors and Pit Fiends!), only with slightly different resists and spells (ugh, the fiddliest fiddly stuff in fiddle-land!).</p><p></p><p>Making them all lower-planar beings of certain alignments and focusing on making each one unique and interesting would have been a totally awesome decision. Sadly, it remains "the road not taken".</p><p></p><p>If they are to be separated, they really need to just, well, ditch most of them, because as Hussar and others have pointed out, so many on each side run directly or significantly "against type" and on top of that the vast majority of them on both sides are pretty dull. I think we could pare back to a few genuinely interesting designs, get some new designs in, and make things viable, but again, this appears to be "the road not taken", because, I guess, tradition. I really don't believe that deleting most devils/demons (but keeping genuine iconics like the Marilith and Vrock) would actually have rocked the boat much. Maybe the MM will surprise me.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6332678, member: 18"] This! Separating them at all is the big problem with them, because it leads to a lot of them being nigh-identical to other ones (let's not even start on Balors and Pit Fiends!), only with slightly different resists and spells (ugh, the fiddliest fiddly stuff in fiddle-land!). Making them all lower-planar beings of certain alignments and focusing on making each one unique and interesting would have been a totally awesome decision. Sadly, it remains "the road not taken". If they are to be separated, they really need to just, well, ditch most of them, because as Hussar and others have pointed out, so many on each side run directly or significantly "against type" and on top of that the vast majority of them on both sides are pretty dull. I think we could pare back to a few genuinely interesting designs, get some new designs in, and make things viable, but again, this appears to be "the road not taken", because, I guess, tradition. I really don't believe that deleting most devils/demons (but keeping genuine iconics like the Marilith and Vrock) would actually have rocked the boat much. Maybe the MM will surprise me. [/QUOTE]
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Are demons and devils too similar?
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