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Are demons/devils/dragons too complex?
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<blockquote data-quote="delericho" data-source="post: 3921299" data-attributes="member: 22424"><p>Yes, these are monsters that could stand to have some work done.</p><p></p><p>Dragons are particularly bad, in that you have to build them from the ground up. Another thing that is particularly poor is that the Monster Manual has full details for ten different types of dragons in twelve different age categories... but in actual use the differences between the types are really quite minor. That space could have been better used, giving one 'base' dragon, making the different colours into mini-templates, and then providing sample stats for more, simpler dragons across the full age range spectrum.</p><p></p><p>Demons and Devils suffer mostly from too many spell-like abilities, and particularly too many minor abilities. These are mostly holdovers from the 2nd edition designs for these creatures, and could do with some cleaning up - each creature should have a specific role (even if that is 'all-rounder'), with a set of powers that enable it to fulfil that role, and few or no superflous powers. Additionally, a CR 9 creature should not have <em>sleep</em> as a spell-like ability - give them <em>deeper slumber</em> or nothing. (That was just the first example that sprung to mind - although I think that specific example actually relates to the Beholder.)</p></blockquote><p></p>
[QUOTE="delericho, post: 3921299, member: 22424"] Yes, these are monsters that could stand to have some work done. Dragons are particularly bad, in that you have to build them from the ground up. Another thing that is particularly poor is that the Monster Manual has full details for ten different types of dragons in twelve different age categories... but in actual use the differences between the types are really quite minor. That space could have been better used, giving one 'base' dragon, making the different colours into mini-templates, and then providing sample stats for more, simpler dragons across the full age range spectrum. Demons and Devils suffer mostly from too many spell-like abilities, and particularly too many minor abilities. These are mostly holdovers from the 2nd edition designs for these creatures, and could do with some cleaning up - each creature should have a specific role (even if that is 'all-rounder'), with a set of powers that enable it to fulfil that role, and few or no superflous powers. Additionally, a CR 9 creature should not have [i]sleep[/i] as a spell-like ability - give them [i]deeper slumber[/i] or nothing. (That was just the first example that sprung to mind - although I think that specific example actually relates to the Beholder.) [/QUOTE]
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