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Are Dice Pools Good, Actually?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 7907975"><p>It is definitely a matter of preference. If players want a clearer sense of the probability, that is fine. There is nothing wrong with different preferences. But also I think people sometimes get closed minded about mechanics. Like I said, I just like the muddiness and see it as a feature rather than a bug. There is nothing objectively better about dice pools, just like there is nothing objectively better than 1d20+modifier. They serve different functions. Ideally though I think people should be more open minded about different game mechanics. I play a lot of different games, and grew up playing lots of different games. D&D was always the go to for most people (it was just easy to get a session of D&D going), but we would frequently play games like West End's Star Wars, TORG, GURPS, VAMPIRE, etc). I never found shifting from one system to another particularly jarring. While I might find specific uses of dice not well thought out in a given game, I never understood being against a type of resolution system. You can take any type of dice system and find things to complain about on a forum. But my experience is generally that forum complaints don't match what I see as much at the table.</p><p></p><p>Regarding narrative play, I don't think it has all that much to do with that. There may be some styles where the muddiness would get in the way. But I am not particularly narrative in my approach, have more of a sandbox style. But I do lean on theater of the mind, rather than use things like miniatures.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 7907975"] It is definitely a matter of preference. If players want a clearer sense of the probability, that is fine. There is nothing wrong with different preferences. But also I think people sometimes get closed minded about mechanics. Like I said, I just like the muddiness and see it as a feature rather than a bug. There is nothing objectively better about dice pools, just like there is nothing objectively better than 1d20+modifier. They serve different functions. Ideally though I think people should be more open minded about different game mechanics. I play a lot of different games, and grew up playing lots of different games. D&D was always the go to for most people (it was just easy to get a session of D&D going), but we would frequently play games like West End's Star Wars, TORG, GURPS, VAMPIRE, etc). I never found shifting from one system to another particularly jarring. While I might find specific uses of dice not well thought out in a given game, I never understood being against a type of resolution system. You can take any type of dice system and find things to complain about on a forum. But my experience is generally that forum complaints don't match what I see as much at the table. Regarding narrative play, I don't think it has all that much to do with that. There may be some styles where the muddiness would get in the way. But I am not particularly narrative in my approach, have more of a sandbox style. But I do lean on theater of the mind, rather than use things like miniatures. [/QUOTE]
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