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Are Dice Pools Good, Actually?
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<blockquote data-quote="Neonchameleon" data-source="post: 7908768" data-attributes="member: 87792"><p>I can't stand variable success numbers in a dice pool - there aren't many people good enough to work out those probabilities in their head.</p><p></p><p></p><p></p><p>Some successes should always do <em>something</em> noticeable.</p><p></p><p></p><p></p><p>First dice pools always have something approximating a bell curve - it's a binomial distribution and then we start tangling with the central limit theorem so we're getting close to a bell curve and get closer the more dice we add. That's an advantage of dice pools.</p><p></p><p>In addition handfuls of dice are fun to roll - and very fast to evaluate compared to either multiple modifiers and additions or double digit addition. You only need to cancel (which is an advantage shared by Fate despite 4dF not being meaningfully different from 2d6 in other ways (technically it's 4d3-8)).</p><p></p><p>There's also the fact that, especially with dice pools with multiple sizes of dice it feels a lot better to throw a bonus dice into the dice pool which might or might not do anything to represent an advantage than it does to give them a modifier which will automatically be more math and will always lead to a higher result.</p><p></p><p>That said, the only dice pools I genuinely like are those used in Cortex Plus, or Fantasy Flight's Star Wars or WFRP3e (or arguably Blades in the Dark) which use the dice pool to separate how successful someone is from whether there are also unwanted consequences.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 7908768, member: 87792"] I can't stand variable success numbers in a dice pool - there aren't many people good enough to work out those probabilities in their head. Some successes should always do [I]something[/I] noticeable. First dice pools always have something approximating a bell curve - it's a binomial distribution and then we start tangling with the central limit theorem so we're getting close to a bell curve and get closer the more dice we add. That's an advantage of dice pools. In addition handfuls of dice are fun to roll - and very fast to evaluate compared to either multiple modifiers and additions or double digit addition. You only need to cancel (which is an advantage shared by Fate despite 4dF not being meaningfully different from 2d6 in other ways (technically it's 4d3-8)). There's also the fact that, especially with dice pools with multiple sizes of dice it feels a lot better to throw a bonus dice into the dice pool which might or might not do anything to represent an advantage than it does to give them a modifier which will automatically be more math and will always lead to a higher result. That said, the only dice pools I genuinely like are those used in Cortex Plus, or Fantasy Flight's Star Wars or WFRP3e (or arguably Blades in the Dark) which use the dice pool to separate how successful someone is from whether there are also unwanted consequences. [/QUOTE]
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