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Are Dice Pools Good, Actually?
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<blockquote data-quote="Bacon Bits" data-source="post: 7913192" data-attributes="member: 6777737"><p>An extreme value is as likely as an average value in single die resolution. A larger die pool means when you fail you're likely to almost succeed or partially succeed, and total failure or extraordinary success are quite rare, which feels very natural. If you roll 20d6, you're almost guaranteed to roll between 57 and 83 (~93%) even though that's only a quarter of the possible results (26 outcomes of 100 possible ranging from 20 to 120). Adding dice makes the outcomes more consistent, but it still has the requisite equitable uncertainty.</p><p></p><p>Yes, you can mitigate the single die problem by making a table of results for a d%, for example, but then it's difficult to get the same system to work with a target number system, too.</p><p></p><p>I don't think dice pools are better or worse than single dice. But they do have different properties.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7913192, member: 6777737"] An extreme value is as likely as an average value in single die resolution. A larger die pool means when you fail you're likely to almost succeed or partially succeed, and total failure or extraordinary success are quite rare, which feels very natural. If you roll 20d6, you're almost guaranteed to roll between 57 and 83 (~93%) even though that's only a quarter of the possible results (26 outcomes of 100 possible ranging from 20 to 120). Adding dice makes the outcomes more consistent, but it still has the requisite equitable uncertainty. Yes, you can mitigate the single die problem by making a table of results for a d%, for example, but then it's difficult to get the same system to work with a target number system, too. I don't think dice pools are better or worse than single dice. But they do have different properties. [/QUOTE]
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