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Are Dice Pools Good, Actually?
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<blockquote data-quote="aramis erak" data-source="post: 7913580" data-attributes="member: 6779310"><p>Actually, the definition used more generally industry wide is where the number of dice is dependent upon character ability scores.</p><p></p><p>Some, such as D6 System, are roll-and-total.</p><p>Some, such as Prime Directive 1E and LUG Trek are keep best die, with a method for explosive.</p><p>Some, such as Shadowrun and Vampire, are count successes. </p><p></p><p>ANd then, we have the "Roll and Keep" pools...</p><p>Roll x dice, keep y of them, then total those Y dice: L5R 1-4, Cortex Plus, Savage Worlds</p><p>Roll X dice, keep y of them, count the symbols: L5R 5e</p><p></p><p>Technically, Savage worlds is keep 1, and is at most roll 2d keep 1... but the dice rolled are 1d6 & 1d(skill).</p><p>Cortex plus is almost always roll 3-8 dice, of size by ability and inclusion if relevant, keep 2.</p><p></p><p>L5R 1, 3 & 4 is roll Stat+skill, keep stat. 2E is roll Skill keep stat. Both cases, total the kept, compare to opposed roll or TN as appropriate.</p><p></p><p></p><p>All of those use character skills and/or attributes to determine the number of dice to roll.</p><p></p><p></p><p></p><p>Symbollic Dice Pools include WEG's DC treatment ....</p><p>1 wild die, skill-1 other dice. Wild -1, 0, 1, 1, 1, 1, 1+Exp; other: 0,0,1,1,1,1.</p><p>Really not much different than the roll and total approach, just reducing the numbers.</p><p>FFG WFRP3 - Way too convoluted for here, but multi-axis results and always a chance of success and of fail.</p><p>FFG Star Wars: much more streamlined with only 8 symbols, and 7 kinds of dice, and simpler talents as well.</p><p>FFG Genesys: different advancement, but otherwise, 99.9% same mechanics as Star Wars - the exact symbols changed, but the names and rates are the same as in SW.</p><p>FFG L5R - even more streamlined, 4 symbols, two dice types, fixed number difficulty, and sometimes a no-chance roll.</p><p></p><p>All of these are variations of dice pools. What dice you get is by abilities....</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7913580, member: 6779310"] Actually, the definition used more generally industry wide is where the number of dice is dependent upon character ability scores. Some, such as D6 System, are roll-and-total. Some, such as Prime Directive 1E and LUG Trek are keep best die, with a method for explosive. Some, such as Shadowrun and Vampire, are count successes. ANd then, we have the "Roll and Keep" pools... Roll x dice, keep y of them, then total those Y dice: L5R 1-4, Cortex Plus, Savage Worlds Roll X dice, keep y of them, count the symbols: L5R 5e Technically, Savage worlds is keep 1, and is at most roll 2d keep 1... but the dice rolled are 1d6 & 1d(skill). Cortex plus is almost always roll 3-8 dice, of size by ability and inclusion if relevant, keep 2. L5R 1, 3 & 4 is roll Stat+skill, keep stat. 2E is roll Skill keep stat. Both cases, total the kept, compare to opposed roll or TN as appropriate. All of those use character skills and/or attributes to determine the number of dice to roll. Symbollic Dice Pools include WEG's DC treatment .... 1 wild die, skill-1 other dice. Wild -1, 0, 1, 1, 1, 1, 1+Exp; other: 0,0,1,1,1,1. Really not much different than the roll and total approach, just reducing the numbers. FFG WFRP3 - Way too convoluted for here, but multi-axis results and always a chance of success and of fail. FFG Star Wars: much more streamlined with only 8 symbols, and 7 kinds of dice, and simpler talents as well. FFG Genesys: different advancement, but otherwise, 99.9% same mechanics as Star Wars - the exact symbols changed, but the names and rates are the same as in SW. FFG L5R - even more streamlined, 4 symbols, two dice types, fixed number difficulty, and sometimes a no-chance roll. All of these are variations of dice pools. What dice you get is by abilities.... [/QUOTE]
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