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Are dice too powerful?
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<blockquote data-quote="Petrosian" data-source="post: 861317" data-attributes="member: 1149"><p>Sigh...</p><p></p><p>Ok one more time...</p><p></p><p>the fact that a d20 is as likely to roll a 1 as a 20 or that 2d10 makes an 11 more likely than a 2 is IREELEVENT to the predictability of RESULTS. In both cases, it is the die roll probabilties AND the value the system places on those results tat matters.</p><p></p><p>If i want it to be approximately 60% likely to succed on 3d6 i assing the succes to 11-. If i want ~60% on a d20 i assign 12-. In both systems i can assign the ranges of success and failure to make the outcome as likely as i want.</p><p></p><p>The only difference is, with bell curves the difference between X and x+1 and x+2 is variable, not static. That means a +2 range penalty might mean a 10% reduction or it might mean a 20% reduction and so forth, depending on what value X is. That complicates the valuation of modifiers. </p><p></p><p>You seem to be thinking of replacing the 1d20 with 2d10 and keeping the same success/failure assignments you had with 1d20? that isn't fixing the results its skewing them.</p><p></p><p>YMMV.</p></blockquote><p></p>
[QUOTE="Petrosian, post: 861317, member: 1149"] Sigh... Ok one more time... the fact that a d20 is as likely to roll a 1 as a 20 or that 2d10 makes an 11 more likely than a 2 is IREELEVENT to the predictability of RESULTS. In both cases, it is the die roll probabilties AND the value the system places on those results tat matters. If i want it to be approximately 60% likely to succed on 3d6 i assing the succes to 11-. If i want ~60% on a d20 i assign 12-. In both systems i can assign the ranges of success and failure to make the outcome as likely as i want. The only difference is, with bell curves the difference between X and x+1 and x+2 is variable, not static. That means a +2 range penalty might mean a 10% reduction or it might mean a 20% reduction and so forth, depending on what value X is. That complicates the valuation of modifiers. You seem to be thinking of replacing the 1d20 with 2d10 and keeping the same success/failure assignments you had with 1d20? that isn't fixing the results its skewing them. YMMV. [/QUOTE]
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