Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Are DMs better players?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="scholz" data-source="post: 1415363" data-attributes="member: 10028"><p>I have had mixed experience. Some DMs, myself included, want your game to be more like there's and make side comments to that effect (I try to restrain myself as best I can). Here are a couple of good things and bad things I've noticed.</p><p></p><p>Good.</p><p>1. DMs are well prepared, they know what their characters can do, and are usually ready to play immediately.</p><p>2. DMs are able to get into a really different character from their own personality, they are skilled at doing this from playing so many NPCs. </p><p>3. DMs are usually team players, they know the frustrations of a lone wolf character, and so make characters that are primed for group adventures. </p><p>4. DMs often make complex and fun characters. </p><p>5. DMs usually appreciate cool story elements. </p><p></p><p>Bad: </p><p>1. DMs sometimes are critical of the game, in the game. That can be very irritating.</p><p>2. DMs often consider themselves the Pro from Dover and can bully the other players. Especially if the other players see that person as a DM.</p><p>3. DMs can meta-game too much (I had a player who DM'd constantly say things like "the DM clearly wants us to be here, so look for clues.") That can be annoying as it breaks down the veil of disbelief. </p><p>4. DMs like to show off their knowledge of esoteric rules and loop-holes. Sometimes they do things in your game that they would never allow in their own games. </p><p>5. DMs can challenge their DMs in unintentional ways (Do you know about the Rule on AOOS?, Did you see the errata on that?) </p><p></p><p>Ugly:</p><p>1. DMs can make game breaking characters. Interesting ideas for an NPC might ruin games as PCs. Their rule knowledge and sub-conscious desires can combine to make them into a Frakenstein. </p><p>2. DMs can steal your players! I've been guilty of this one myself. I've joine dgames expressly for the purpose of scoping out some new meat. This by itself is not as bad as it might seem, after all they might want you the DM for their next game, and that can be a nive break. </p><p>3. DMs might know more than you. They might be able to pull the rabbit out of the hat with a little used spell, or unepected rule call. (Pyrotechnics used to allows get me). </p><p>4. Some DMs may take out aggressions on your players. If you run a group that is usually run by someone else, don't be too surprised if the regular DM decides to play a traitorous character, especially if it is one shot game. Good DMs usually don't like TPKs but as players in someone else's game they might actually enjoy back stabbing their buddies (especially if they have some pent up aggression).</p><p></p><p>I think some of the player-ability has to do with the playing experiences they've had. If they have been in good games as players, they will probably be good players. But if they have only been in crappy games (and decide to DM for that reason) you can't really know what to expect. </p><p></p><p>I used to always DM, I am happy to play though. I'd like to think that I am good player and DM, but I don't know if you can really judge whether you are a good player yourself.</p></blockquote><p></p>
[QUOTE="scholz, post: 1415363, member: 10028"] I have had mixed experience. Some DMs, myself included, want your game to be more like there's and make side comments to that effect (I try to restrain myself as best I can). Here are a couple of good things and bad things I've noticed. Good. 1. DMs are well prepared, they know what their characters can do, and are usually ready to play immediately. 2. DMs are able to get into a really different character from their own personality, they are skilled at doing this from playing so many NPCs. 3. DMs are usually team players, they know the frustrations of a lone wolf character, and so make characters that are primed for group adventures. 4. DMs often make complex and fun characters. 5. DMs usually appreciate cool story elements. Bad: 1. DMs sometimes are critical of the game, in the game. That can be very irritating. 2. DMs often consider themselves the Pro from Dover and can bully the other players. Especially if the other players see that person as a DM. 3. DMs can meta-game too much (I had a player who DM'd constantly say things like "the DM clearly wants us to be here, so look for clues.") That can be annoying as it breaks down the veil of disbelief. 4. DMs like to show off their knowledge of esoteric rules and loop-holes. Sometimes they do things in your game that they would never allow in their own games. 5. DMs can challenge their DMs in unintentional ways (Do you know about the Rule on AOOS?, Did you see the errata on that?) Ugly: 1. DMs can make game breaking characters. Interesting ideas for an NPC might ruin games as PCs. Their rule knowledge and sub-conscious desires can combine to make them into a Frakenstein. 2. DMs can steal your players! I've been guilty of this one myself. I've joine dgames expressly for the purpose of scoping out some new meat. This by itself is not as bad as it might seem, after all they might want you the DM for their next game, and that can be a nive break. 3. DMs might know more than you. They might be able to pull the rabbit out of the hat with a little used spell, or unepected rule call. (Pyrotechnics used to allows get me). 4. Some DMs may take out aggressions on your players. If you run a group that is usually run by someone else, don't be too surprised if the regular DM decides to play a traitorous character, especially if it is one shot game. Good DMs usually don't like TPKs but as players in someone else's game they might actually enjoy back stabbing their buddies (especially if they have some pent up aggression). I think some of the player-ability has to do with the playing experiences they've had. If they have been in good games as players, they will probably be good players. But if they have only been in crappy games (and decide to DM for that reason) you can't really know what to expect. I used to always DM, I am happy to play though. I'd like to think that I am good player and DM, but I don't know if you can really judge whether you are a good player yourself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are DMs better players?
Top