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Are DMs better players?
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<blockquote data-quote="pawsplay" data-source="post: 1415685" data-attributes="member: 15538"><p>I have a friend who is a very entertaining DM. He spinds elaborate, epic plots, includes many memorable characters, and always keeps the action moving. He's a problem player. His characters are usually very twinked, and are often specialized. His love of a good villain tends to come out in the form of wanting to play sociopathic antiheroes. He gets flabbergasted when he doesnt get his way and says, "Well, you're the GM." He assumes years of his and his friends favorite house rules automatically apply in my games. He metagames, and makes aloud statements about "following the NPC" or "This must have been included for a reason" (sometimes resulting in painful sidetracks, since I always include lots of random detail in case I have to wing it). He tends to lose interest in games and silently drop out if he doesn't think the plot is fascinating enough. He rarely speaks to other PC's except to perform the necessary introductions or to discuss strategy. Since he has written his own homebrew, he is constantly critical of other systems.</p><p></p><p>The result being, we are friends, we don't game so much together. We usually admire each other's games from afar, and sometimes pop in if one of us is short a player. Fun guy. Just too smart for his own good, sometimes.</p><p></p><p>But I consider him the exception rather than the rule. For the most part, DMs, when they play, are more likely to do funny voices; are grateful someone is running a game at all; are team players; are knowledgeable of the rules but flexible with other styles; play interesting characters; and are willing to accept that however much they like their tricked out PC, it may be a problem for the GM and are willing to go with their second choice.</p><p></p><p>EDIT: It just occured to me to hypothesize that some of the worst DMs are one who started DMing young, with little experience as a player, then bringing their tunnel-vision to the player when they finally become players.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 1415685, member: 15538"] I have a friend who is a very entertaining DM. He spinds elaborate, epic plots, includes many memorable characters, and always keeps the action moving. He's a problem player. His characters are usually very twinked, and are often specialized. His love of a good villain tends to come out in the form of wanting to play sociopathic antiheroes. He gets flabbergasted when he doesnt get his way and says, "Well, you're the GM." He assumes years of his and his friends favorite house rules automatically apply in my games. He metagames, and makes aloud statements about "following the NPC" or "This must have been included for a reason" (sometimes resulting in painful sidetracks, since I always include lots of random detail in case I have to wing it). He tends to lose interest in games and silently drop out if he doesn't think the plot is fascinating enough. He rarely speaks to other PC's except to perform the necessary introductions or to discuss strategy. Since he has written his own homebrew, he is constantly critical of other systems. The result being, we are friends, we don't game so much together. We usually admire each other's games from afar, and sometimes pop in if one of us is short a player. Fun guy. Just too smart for his own good, sometimes. But I consider him the exception rather than the rule. For the most part, DMs, when they play, are more likely to do funny voices; are grateful someone is running a game at all; are team players; are knowledgeable of the rules but flexible with other styles; play interesting characters; and are willing to accept that however much they like their tricked out PC, it may be a problem for the GM and are willing to go with their second choice. EDIT: It just occured to me to hypothesize that some of the worst DMs are one who started DMing young, with little experience as a player, then bringing their tunnel-vision to the player when they finally become players. [/QUOTE]
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