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Are DMs getting lazy?
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<blockquote data-quote="Ruin Explorer" data-source="post: 6547135" data-attributes="member: 18"><p>I think you're working a mistaken assumption here - that most groups want sandbox content.</p><p></p><p>Sandbox content is absolutely the lowest-prep kind of content in many ways, because you're inevitably going to just have to make a lot of it up on the spot. So comparing that to a highly-detailed plot-heavy adventure is pretty strange and not, imho, a valid comparison.</p><p></p><p>My experience, and I don't believe I'm remotely unusual in this, is that true "sandbox"-style play, which is basically player-driven, is relatively rare, and kind of a niche interest. That the vast majority of DMs running D&D (and indeed most other RPGs) are in fact running fairly plot-oriented stuff, much of which might verge on the rail-road-y.</p><p></p><p>I know that, compared to most DMs/GMs/Storytellers I've played with, I do things pretty differently, occupying a sort of middle ground between sandbox and pre-written (which is also lower-prep than full-on pre-written). Most DMs I've played with - they have a lot more on paper than me. My brother, for example, always does.</p><p></p><p>Also, you're making second bad assumption - that because it takes you a long time to adapt stuff compared to generating it, that's fairly universal. I do not believe that's true. I mean, take me or my wife - we can certainly write our own adventure faster than we can prep a pre-made one (you sound the same way). My brother, though, or most DMs I know? Definitely the other way - and indeed many of them don't even significantly modify the adventure for their group. You're welcome to sneer at that, but it's how they roll.</p><p></p><p>And you're still just dead wrong about "getting lazy". Not only is lazy the wrong, but there is absolutely nothing new about this. Nothing whatsoever. 5E is just really showing up the problem because it's severely failing to provide the stuff these DMs expect.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6547135, member: 18"] I think you're working a mistaken assumption here - that most groups want sandbox content. Sandbox content is absolutely the lowest-prep kind of content in many ways, because you're inevitably going to just have to make a lot of it up on the spot. So comparing that to a highly-detailed plot-heavy adventure is pretty strange and not, imho, a valid comparison. My experience, and I don't believe I'm remotely unusual in this, is that true "sandbox"-style play, which is basically player-driven, is relatively rare, and kind of a niche interest. That the vast majority of DMs running D&D (and indeed most other RPGs) are in fact running fairly plot-oriented stuff, much of which might verge on the rail-road-y. I know that, compared to most DMs/GMs/Storytellers I've played with, I do things pretty differently, occupying a sort of middle ground between sandbox and pre-written (which is also lower-prep than full-on pre-written). Most DMs I've played with - they have a lot more on paper than me. My brother, for example, always does. Also, you're making second bad assumption - that because it takes you a long time to adapt stuff compared to generating it, that's fairly universal. I do not believe that's true. I mean, take me or my wife - we can certainly write our own adventure faster than we can prep a pre-made one (you sound the same way). My brother, though, or most DMs I know? Definitely the other way - and indeed many of them don't even significantly modify the adventure for their group. You're welcome to sneer at that, but it's how they roll. And you're still just dead wrong about "getting lazy". Not only is lazy the wrong, but there is absolutely nothing new about this. Nothing whatsoever. 5E is just really showing up the problem because it's severely failing to provide the stuff these DMs expect. [/QUOTE]
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