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General Tabletop Discussion
*Dungeons & Dragons
Are DMs getting lazy?
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<blockquote data-quote="Greg Benage" data-source="post: 6547828" data-attributes="member: 93631"><p>I think DMs today are often too hard on themselves. I think this is related to a trend toward story- or plot-based games and away from location-based games. I've followed that trend over the course of 35 years of gaming, even leaving D&D for other games that I felt better supported that style of play, and I've increasingly come to think it's a mistake.</p><p></p><p>DM prep doesn't have to take a lot of time. Your players are eager to do most of the work for you, and in my experience it will be more memorable for them <em>when</em> they do most of the work for you. And frankly, most of the DMs I've experienced really <em>should </em>let the players do the work, because the DMs aren't very good at creating story-based games. This applies to the heavily plotted published adventures for 5e, as well: They aren't very good. Since I've started playing more online, especially, I can't count the number of DMs I've watched flailing away trying to run a good D&D campaign like an epic novel. Most just can't do it effectively, and I feel bad for them. Most could create a cool dungeon, though, and in a fraction of the time. And with a little luck, their players might have taken their adventures in that dungeon and turned them into an epic (if typically somewhat gonzo) story.</p><p></p><p>I hope more DMs and gaming groups will put the dungeon back in Dungeons & Dragons. The older I get, the less time I have, the more DMs I see fail at being an epic storyteller, the more I'm impressed with the dungeon's simple brilliance.</p><p></p><p>(All IMHO, YMMV, WWJD, etc.)</p></blockquote><p></p>
[QUOTE="Greg Benage, post: 6547828, member: 93631"] I think DMs today are often too hard on themselves. I think this is related to a trend toward story- or plot-based games and away from location-based games. I've followed that trend over the course of 35 years of gaming, even leaving D&D for other games that I felt better supported that style of play, and I've increasingly come to think it's a mistake. DM prep doesn't have to take a lot of time. Your players are eager to do most of the work for you, and in my experience it will be more memorable for them [I]when[/I] they do most of the work for you. And frankly, most of the DMs I've experienced really [I]should [/I]let the players do the work, because the DMs aren't very good at creating story-based games. This applies to the heavily plotted published adventures for 5e, as well: They aren't very good. Since I've started playing more online, especially, I can't count the number of DMs I've watched flailing away trying to run a good D&D campaign like an epic novel. Most just can't do it effectively, and I feel bad for them. Most could create a cool dungeon, though, and in a fraction of the time. And with a little luck, their players might have taken their adventures in that dungeon and turned them into an epic (if typically somewhat gonzo) story. I hope more DMs and gaming groups will put the dungeon back in Dungeons & Dragons. The older I get, the less time I have, the more DMs I see fail at being an epic storyteller, the more I'm impressed with the dungeon's simple brilliance. (All IMHO, YMMV, WWJD, etc.) [/QUOTE]
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