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Are DMs getting lazy?
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<blockquote data-quote="Mallus" data-source="post: 6548467" data-attributes="member: 3887"><p>Adventure Paths aren't my cup of tea, either, but their popularity merely demonstrates that railroading --or a reasonable facsimile of it-- is actually popular with a segment of the player base large enough to make Paizo really, really successful.</p><p></p><p>(which isn't a knock on sandbox-style campaigns, mind you)</p><p></p><p>As for the whole laziness thing...</p><p></p><p>I think the biggest difference between gaming now and gaming in the days of yore is the Internet; that vast, always-on gripe-sharing network which collates individual data points into meaningless drivel which you can mistake for a trend. Yes, people complain about a lack of 5e material. So what? The biggest difference between 2015 and 1982 is that have easy access to these complaints, published tirelessly for your consumption by a self-selecting group of complainers.</p><p></p><p>There's always been demand for adventures & settings. Because some people don't enjoy creating them. Period. Frankly, I don't really like adventure design (but love setting-creation). </p><p></p><p>And on the subject of free time... for a lot of people, there is less of it now. Not so much because of additional 'distractions', but because of more significant cultural changes; like more co-parenting/more involved male parenting, particularly of younger children, more working hours per week (including 'little' things like checking email after hours), the increase in (over)scheduled activities for kids & teens, particularly the high-achieving/middle-class-and-above variety,etc.</p></blockquote><p></p>
[QUOTE="Mallus, post: 6548467, member: 3887"] Adventure Paths aren't my cup of tea, either, but their popularity merely demonstrates that railroading --or a reasonable facsimile of it-- is actually popular with a segment of the player base large enough to make Paizo really, really successful. (which isn't a knock on sandbox-style campaigns, mind you) As for the whole laziness thing... I think the biggest difference between gaming now and gaming in the days of yore is the Internet; that vast, always-on gripe-sharing network which collates individual data points into meaningless drivel which you can mistake for a trend. Yes, people complain about a lack of 5e material. So what? The biggest difference between 2015 and 1982 is that have easy access to these complaints, published tirelessly for your consumption by a self-selecting group of complainers. There's always been demand for adventures & settings. Because some people don't enjoy creating them. Period. Frankly, I don't really like adventure design (but love setting-creation). And on the subject of free time... for a lot of people, there is less of it now. Not so much because of additional 'distractions', but because of more significant cultural changes; like more co-parenting/more involved male parenting, particularly of younger children, more working hours per week (including 'little' things like checking email after hours), the increase in (over)scheduled activities for kids & teens, particularly the high-achieving/middle-class-and-above variety,etc. [/QUOTE]
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Are DMs getting lazy?
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