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Are DMs getting lazy?
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<blockquote data-quote="halfling rogue" data-source="post: 6548667" data-attributes="member: 6779182"><p>Another reason I can see for the desire of modules and other pre-written adventures has less to do with laziness and more to do with community. There is something about a good module shared among the community is similar to a good book or a movie. Everyone is sharing a similar experience and these experiences lead to stories and legends of old, it's something that gives everyone a certain type of communal history, which in turn, provides a certain type of identity. In the list of old modules that has been tossed around this thread, I've never played any of them, but I've heard of probably 10 of them and I want to play them, simply because many are 'enshrined' as a kind of D&D legend. </p><p></p><p>This completely sidesteps the idea that people would want pre-written adventures simply because they are lazy or too busy. I think the biggest value in pre-written adventures isn't that it provides something when I have nothing, but that it provides me something that I can share alongside millions of others, for good or for bad.</p></blockquote><p></p>
[QUOTE="halfling rogue, post: 6548667, member: 6779182"] Another reason I can see for the desire of modules and other pre-written adventures has less to do with laziness and more to do with community. There is something about a good module shared among the community is similar to a good book or a movie. Everyone is sharing a similar experience and these experiences lead to stories and legends of old, it's something that gives everyone a certain type of communal history, which in turn, provides a certain type of identity. In the list of old modules that has been tossed around this thread, I've never played any of them, but I've heard of probably 10 of them and I want to play them, simply because many are 'enshrined' as a kind of D&D legend. This completely sidesteps the idea that people would want pre-written adventures simply because they are lazy or too busy. I think the biggest value in pre-written adventures isn't that it provides something when I have nothing, but that it provides me something that I can share alongside millions of others, for good or for bad. [/QUOTE]
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