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Are DMs getting lazy?
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<blockquote data-quote="delericho" data-source="post: 6550385" data-attributes="member: 22424"><p>While I agree that the "best of the best" is as you describe (indeed, I might even argue that BotB is always a homebrew adventure), I find that the big utility of pre-gen adventures comes when I don't have the time or energy to get that BotB experience. And here, because so much of the work is done for me, I can get to a <em>good</em> play experience faster than I can homebrew.</p><p></p><p>(If I were drawing a graph showing "play experience" vs "prep time", I would suggest the pre-gen adventure jumps into an early lead and then retains that lead for quite a while, but does eventually lose out to homebrew.)</p><p></p><p></p><p></p><p>I disagree, or at least I disagree that it should be <em>the</em> goal. Because restricting yourself to adventures that you can run as you read necessarily limits the complexity of what can be presented - it becomes much harder to set things up to payoff later, for example.</p><p></p><p>So I don't think it's unreasonable for companies to provide more complex adventures that do require the DM do some additional work up-front. It would be good, though, if they could give an indication of how much work the DM needs to do before use (the equivalent of "some assembly required").</p></blockquote><p></p>
[QUOTE="delericho, post: 6550385, member: 22424"] While I agree that the "best of the best" is as you describe (indeed, I might even argue that BotB is always a homebrew adventure), I find that the big utility of pre-gen adventures comes when I don't have the time or energy to get that BotB experience. And here, because so much of the work is done for me, I can get to a [i]good[/i] play experience faster than I can homebrew. (If I were drawing a graph showing "play experience" vs "prep time", I would suggest the pre-gen adventure jumps into an early lead and then retains that lead for quite a while, but does eventually lose out to homebrew.) I disagree, or at least I disagree that it should be [i]the[/i] goal. Because restricting yourself to adventures that you can run as you read necessarily limits the complexity of what can be presented - it becomes much harder to set things up to payoff later, for example. So I don't think it's unreasonable for companies to provide more complex adventures that do require the DM do some additional work up-front. It would be good, though, if they could give an indication of how much work the DM needs to do before use (the equivalent of "some assembly required"). [/QUOTE]
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