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Are DMs getting lazy?
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<blockquote data-quote="Reynard" data-source="post: 6550443" data-attributes="member: 467"><p>You're right, of course. There should never be just one style of adventure. Variety is good. But I do think that there should be more "quick play" adventures, where the DM can crack the thing open and run it out of the box or with minimal prep (including reading ahead). I don't think such a thing would have to be completely without complexity or even be geared necessarily toward just new DMs. Plot webs and NPC influence diagrams can convey a lot of information in a very short amount of time.</p><p></p><p>Part of the problem is that we pay designed and writers by the word (I know because I do it). So there is a tendency to use walls of prose to convey information you could better and more easily convey with simply, short bullet points and visual aids.</p></blockquote><p></p>
[QUOTE="Reynard, post: 6550443, member: 467"] You're right, of course. There should never be just one style of adventure. Variety is good. But I do think that there should be more "quick play" adventures, where the DM can crack the thing open and run it out of the box or with minimal prep (including reading ahead). I don't think such a thing would have to be completely without complexity or even be geared necessarily toward just new DMs. Plot webs and NPC influence diagrams can convey a lot of information in a very short amount of time. Part of the problem is that we pay designed and writers by the word (I know because I do it). So there is a tendency to use walls of prose to convey information you could better and more easily convey with simply, short bullet points and visual aids. [/QUOTE]
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