Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Are DMs getting lazy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 6550698" data-attributes="member: 87792"><p>You're coming off as <a href="http://knowyourmeme.com/memes/old-economy-steven" target="_blank">Old Economy Steven</a> here.</p><p></p><p>In the 1970s, most games of D&D were focussed round the dungeon as somewhere to explore, loot, and conquer. Writing a dungeon is almost certainly the easiest form of adventure writing - it's a self-contained environment that has to have ideas in it, but doesn't need to make much sense. And there should be plots but they can be cooked rare as the PCs are going to go through them with all the subtlety of a chainsaw through balsa. There wasn't much in the way of mechanics because a statblock normally took up a single line, and by your second adventure you could fake it easily. And still prefab dungeons were pretty popular. (Hexcrawls are possibly even easier to write than dungeons).</p><p></p><p>In 2015 dungeons are considered a charming diversion rather than the unit of gameplay. I'm not expecting My First Dungeon to keep the party busy for a dozen sessions.</p><p></p><p>To make my point about statblocks, I'm comparing the Owlbear from the 1E MM with the Owlbear in the basic rules below. And how many numbers each of them has that relate directly to game mechanics. Yes, leaving off the stats is fine - but a newbie DM doesn't know that. (And even a newbie DM can quickly realise that they need Hit Dice, Move, AC, Attacks, Damage, and size - with the rest being about the environment other than the hug and size)</p><p></p><p>[ATTACH]67241[/ATTACH]</p><p></p><p></p><p></p><p>So first we have the fact that it's far far simpler to make "My first dungeoncrawl adventure" that mirrors the default style of play than it is to make something that resembles Tyranny of Dragons - and a dungeon crawl is less likely to go off the rails. Second, if running by the book it's far easier to make an old school monster. Third, the AD&D owlbear, despite hit points in the 20s, will last longer than the AC13 5e one so there's more play time for the prep time that way. Fourth, oD&D relied a lot on wandering monsters - which provided content for almost no prep.</p><p></p><p>Overall I'd estimate that it would take a newbie DM starting from the Red Box somewhere around a fifth of the time to come up with a four session adventure than it would a newbie DM starting from either the basic set or the PHB/DMG/MM - the environment's simpler, the monsters are simpler, they take longer to deal with, and you don't need to fret about the players doing weirdness to upend the plot as much. The gap narrows a lot for experienced DMs - but we aren't talking about experienced DMs here.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6550698, member: 87792"] You're coming off as [URL="http://knowyourmeme.com/memes/old-economy-steven"]Old Economy Steven[/URL] here. In the 1970s, most games of D&D were focussed round the dungeon as somewhere to explore, loot, and conquer. Writing a dungeon is almost certainly the easiest form of adventure writing - it's a self-contained environment that has to have ideas in it, but doesn't need to make much sense. And there should be plots but they can be cooked rare as the PCs are going to go through them with all the subtlety of a chainsaw through balsa. There wasn't much in the way of mechanics because a statblock normally took up a single line, and by your second adventure you could fake it easily. And still prefab dungeons were pretty popular. (Hexcrawls are possibly even easier to write than dungeons). In 2015 dungeons are considered a charming diversion rather than the unit of gameplay. I'm not expecting My First Dungeon to keep the party busy for a dozen sessions. To make my point about statblocks, I'm comparing the Owlbear from the 1E MM with the Owlbear in the basic rules below. And how many numbers each of them has that relate directly to game mechanics. Yes, leaving off the stats is fine - but a newbie DM doesn't know that. (And even a newbie DM can quickly realise that they need Hit Dice, Move, AC, Attacks, Damage, and size - with the rest being about the environment other than the hug and size) [ATTACH=CONFIG]67241._xfImport[/ATTACH] So first we have the fact that it's far far simpler to make "My first dungeoncrawl adventure" that mirrors the default style of play than it is to make something that resembles Tyranny of Dragons - and a dungeon crawl is less likely to go off the rails. Second, if running by the book it's far easier to make an old school monster. Third, the AD&D owlbear, despite hit points in the 20s, will last longer than the AC13 5e one so there's more play time for the prep time that way. Fourth, oD&D relied a lot on wandering monsters - which provided content for almost no prep. Overall I'd estimate that it would take a newbie DM starting from the Red Box somewhere around a fifth of the time to come up with a four session adventure than it would a newbie DM starting from either the basic set or the PHB/DMG/MM - the environment's simpler, the monsters are simpler, they take longer to deal with, and you don't need to fret about the players doing weirdness to upend the plot as much. The gap narrows a lot for experienced DMs - but we aren't talking about experienced DMs here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are DMs getting lazy?
Top