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Are DMs getting lazy?
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<blockquote data-quote="Neonchameleon" data-source="post: 6552417" data-attributes="member: 87792"><p>If you insist on assuming that Keep On The Shadowfell is a good example of a 4e adventure rather than an absolutely terrible module then no wonder you have problems with 4e. 4e is not a game about grid bound tactical movement combos - it's a cinematic high action fantasy game that bogs down when you run too much combat. For free wheeling high action out of combat and daft PC plans it is superb. And the problem with Keep on the Shadowfell boils down to 17 fights in a row being an actively worse experience in 4e than in any other edition. Fights should be a climax in 4e rather than something to be thrown in without thought as the main element of the game.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6552417, member: 87792"] If you insist on assuming that Keep On The Shadowfell is a good example of a 4e adventure rather than an absolutely terrible module then no wonder you have problems with 4e. 4e is not a game about grid bound tactical movement combos - it's a cinematic high action fantasy game that bogs down when you run too much combat. For free wheeling high action out of combat and daft PC plans it is superb. And the problem with Keep on the Shadowfell boils down to 17 fights in a row being an actively worse experience in 4e than in any other edition. Fights should be a climax in 4e rather than something to be thrown in without thought as the main element of the game. [/QUOTE]
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