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Are DMs getting lazy?
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<blockquote data-quote="Manchu" data-source="post: 6552440" data-attributes="member: 6791825"><p>LOL who are you arguing with? First 4E monster design out of nowhere and now Keep on the Shadowfell, equally out of nowhere. It seems like you're assuming I'm here to rag on 4E. Nope. I enjoyed the hours of complex tactical choice that characterizes a 4E combat encounter. In addition to RPGs, I also love miniatures games (especially skirmish-level) and board games (especially dungeon crawls) ... and 4E is a RPG that seriously scratches those itches. But in order to do so, it involves some pretty heavy mechanics that simply are not present in 5E.</p><p></p><p>So what kind of value did I get out of 4E modules? Scenarios ("encounters" in D&D-speak). What value do I get out of 5E modules? TBH very little so far but it comes down to setting (including NPCs) and major plot points.</p></blockquote><p></p>
[QUOTE="Manchu, post: 6552440, member: 6791825"] LOL who are you arguing with? First 4E monster design out of nowhere and now Keep on the Shadowfell, equally out of nowhere. It seems like you're assuming I'm here to rag on 4E. Nope. I enjoyed the hours of complex tactical choice that characterizes a 4E combat encounter. In addition to RPGs, I also love miniatures games (especially skirmish-level) and board games (especially dungeon crawls) ... and 4E is a RPG that seriously scratches those itches. But in order to do so, it involves some pretty heavy mechanics that simply are not present in 5E. So what kind of value did I get out of 4E modules? Scenarios ("encounters" in D&D-speak). What value do I get out of 5E modules? TBH very little so far but it comes down to setting (including NPCs) and major plot points. [/QUOTE]
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Are DMs getting lazy?
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