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Are DMs getting lazy?
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<blockquote data-quote="pemerton" data-source="post: 6554025" data-attributes="member: 42582"><p>Says who?</p><p></p><p>I've run a fair bit of 4e over the past 6 years. Some of it has taken place in dungeon/castles/caverns. Some of it has taken place in forests. Some of it has taken place flying through the Elemental Chaos.</p><p></p><p>Almost none of it has been a dungeon crawl of the sort that was being discussed.</p><p></p><p>The adventure <a href="http://www.wizards.com/dnd/files/155_Heathen.pdf" target="_blank">Heathen</a> is in an early 4e number of Dungeon. It is quite a good adventure - a little too much filler, but then that is true of nearly everything TSR published also!</p><p></p><p>Paying attention to how abilities interact is part and parcel of running an encounter, back to AD&D and B/X days. I can't remember where and when I first read the idea of wizards making Potions of Fire Resistance for their troll servitors, and similar sorts of ideas, but it was a long time ago.</p><p></p><p>If you want to play 4e as a miniatures skirmish game - that is, ignore fictional positioning and narrative significance and just treat it as a board game - then I guess nothing is stopping you. But that's equally feasible, though perhaps less enjoyable, in AD&D too. (Let's roll up a party of 4 12th level PCs and see if we can beat Demogorgon!)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6554025, member: 42582"] Says who? I've run a fair bit of 4e over the past 6 years. Some of it has taken place in dungeon/castles/caverns. Some of it has taken place in forests. Some of it has taken place flying through the Elemental Chaos. Almost none of it has been a dungeon crawl of the sort that was being discussed. The adventure [url=http://www.wizards.com/dnd/files/155_Heathen.pdf]Heathen[/url] is in an early 4e number of Dungeon. It is quite a good adventure - a little too much filler, but then that is true of nearly everything TSR published also! Paying attention to how abilities interact is part and parcel of running an encounter, back to AD&D and B/X days. I can't remember where and when I first read the idea of wizards making Potions of Fire Resistance for their troll servitors, and similar sorts of ideas, but it was a long time ago. If you want to play 4e as a miniatures skirmish game - that is, ignore fictional positioning and narrative significance and just treat it as a board game - then I guess nothing is stopping you. But that's equally feasible, though perhaps less enjoyable, in AD&D too. (Let's roll up a party of 4 12th level PCs and see if we can beat Demogorgon!) [/QUOTE]
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