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Are DMs subsidizing player fun?
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<blockquote data-quote="Glyfair" data-source="post: 3589957" data-attributes="member: 53"><p>This jumped out at me from <a href="http://www.enworld.org/showthread.php?p=3588717#post3588717" target="_blank">another thread</a>.</p><p></p><p></p><p></p><p>It occurred to me that is a good deal, looked at like that. However, in most groups I've seen the DM is the one incurring the expense for buying adventures, campaign settings, etc. Even creating your own adventures doesn't get your around it, your just investing a lot of your own time instead of money (usually a significant portion of it).</p><p></p><p>In addition, in my experience, when there is someone not having fun, more often than not it's the DM. He has a lot of responsibilities and in general it's considered his job to make sure everyone is having fun. </p><p></p><p>Thus, it's not surprising that finding DMs is often an issue. The various "how to start a gameday" threads always mention the difficulty in getting people to run games. In fact, I know there has been a problem in my area getting people to run games for Free RPG Day. But, without a DM, you don't have an RPG. </p><p></p><p>Is it any wonder that a lot of tabletop RPG players are migrating to MMORPGs? Sure, they have their attractions, but one advantage the traditional RPG players have to see is the built in DM.</p><p></p><p>I know this has been discussed before. Indeed, I believe this what part of the impetus for DM Appreciation Day.</p><p></p><p>Does anyone have a different paradigm in their groups that seems to work well? Any solutions?</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3589957, member: 53"] This jumped out at me from [url=http://www.enworld.org/showthread.php?p=3588717#post3588717]another thread[/url]. It occurred to me that is a good deal, looked at like that. However, in most groups I've seen the DM is the one incurring the expense for buying adventures, campaign settings, etc. Even creating your own adventures doesn't get your around it, your just investing a lot of your own time instead of money (usually a significant portion of it). In addition, in my experience, when there is someone not having fun, more often than not it's the DM. He has a lot of responsibilities and in general it's considered his job to make sure everyone is having fun. Thus, it's not surprising that finding DMs is often an issue. The various "how to start a gameday" threads always mention the difficulty in getting people to run games. In fact, I know there has been a problem in my area getting people to run games for Free RPG Day. But, without a DM, you don't have an RPG. Is it any wonder that a lot of tabletop RPG players are migrating to MMORPGs? Sure, they have their attractions, but one advantage the traditional RPG players have to see is the built in DM. I know this has been discussed before. Indeed, I believe this what part of the impetus for DM Appreciation Day. Does anyone have a different paradigm in their groups that seems to work well? Any solutions? [/QUOTE]
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