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Are DMs subsidizing player fun?
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<blockquote data-quote="Drowbane" data-source="post: 3591400" data-attributes="member: 23396"><p><strong>no real point, just typing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></strong></p><p></p><p>Mine is a group of 6.</p><p></p><p>We have an active DM and two inactive DMs and three who just play. I'm one of the "just players" (I've run perhaps 6hrs of game int he past year), but I am also the primary source of Minis.</p><p></p><p>Currently we have a Mid-High level Planescape Campaign going. As far as I can tell our DM is running module-free, and its going great. Its kinda funny, just about all the PCs are well min/maxed for combat, and in the past two months we've had maybe three fights. Our last session was a huge fight with no end in sight... and it is glorious! We (the powergamers) are finally getting to flex our muscles (and dice).</p><p></p><p>Don't get me wrong, our DM is very talented with the storyline aspect, and I think he may have been deliberately "combat-starving" us just so we'd appreciate this huge melee even more.</p><p></p><p>Basic premise of the "Big Fight". We're the (anti?) heroes, we got tipped off about a potential break in at the Mercykiller Prison in Sigil.... which (in our game, no clue how Canon is... nor do I care overmuch) happens to house some of the worst (super!) Criminals in the Multiverse. Well, we managed to infiltrate the prison with some help and our thief ("greatest thief in the multiverse") accidently shattered this minor artifact that was keeping the High-security inmates docile (in a sort of drugged/tortured state)... 3 rounds later we find ourselves facing off against more and more criminals who are seeking to escape out into Sigil. So far we've seen 2, maybe 3 Epic level villains... and have thus far held our own. Advantage: gear. </p><p></p><p>There was some concern that a full-scale breakout would draw the ire of the Lady of Pain... so we're trying to prevent that... and of course keep those who deserve thier sentences locked up. </p><p></p><p>Good times.</p></blockquote><p></p>
[QUOTE="Drowbane, post: 3591400, member: 23396"] [b]no real point, just typing :p[/b] Mine is a group of 6. We have an active DM and two inactive DMs and three who just play. I'm one of the "just players" (I've run perhaps 6hrs of game int he past year), but I am also the primary source of Minis. Currently we have a Mid-High level Planescape Campaign going. As far as I can tell our DM is running module-free, and its going great. Its kinda funny, just about all the PCs are well min/maxed for combat, and in the past two months we've had maybe three fights. Our last session was a huge fight with no end in sight... and it is glorious! We (the powergamers) are finally getting to flex our muscles (and dice). Don't get me wrong, our DM is very talented with the storyline aspect, and I think he may have been deliberately "combat-starving" us just so we'd appreciate this huge melee even more. Basic premise of the "Big Fight". We're the (anti?) heroes, we got tipped off about a potential break in at the Mercykiller Prison in Sigil.... which (in our game, no clue how Canon is... nor do I care overmuch) happens to house some of the worst (super!) Criminals in the Multiverse. Well, we managed to infiltrate the prison with some help and our thief ("greatest thief in the multiverse") accidently shattered this minor artifact that was keeping the High-security inmates docile (in a sort of drugged/tortured state)... 3 rounds later we find ourselves facing off against more and more criminals who are seeking to escape out into Sigil. So far we've seen 2, maybe 3 Epic level villains... and have thus far held our own. Advantage: gear. There was some concern that a full-scale breakout would draw the ire of the Lady of Pain... so we're trying to prevent that... and of course keep those who deserve thier sentences locked up. Good times. [/QUOTE]
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