Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Are Druids regarded as the most powerful class in 3.5?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mirivor" data-source="post: 3401707" data-attributes="member: 7478"><p>Because that is one of the keys to balancing mechanical advantages to role-playing disadvantages. People are wondering how to balance this class or that, when the problem generally speaking does not lie in mechanics so much as it lies in the generalization that DMs do not take those spiritual limitations to heart. That cleric, that paladin, and that druid do not get those powers from some unthinking entity. They, all of them, receive their might from a being(s) that have motive. Those beings want certain things. They also do not want other things. Pelor's clerics do NOT go around creating undead. If they did, I imagine that Pelor might take exception to that and probably remove that particular fellow's powers; powers that he granted to that person for a specific reason, which the creation of undead is not to the point of gross violation.</p><p></p><p>Essentially, the presentation of those classes should be something like, "Alright. Here is a powerful nature priest. He can change shape, cast, and fight ok. The catch is that he is a servant of nature or a nature deity. He does not get these abilities to advance any old idea that he wants, but rather he uses them to advance the ideals of the being that grants him those abilities."</p><p></p><p>Every class has a limitation. The issue is that some are very mechanical and easy to represent. Look at the wizard's spellbook and mats. The fighter is not privy to anything game-breaking and I think that most agree that the class is ok. The rogue is low on hit points and armor, able to deal a lot of damage to certain opponents, etc. Those classes have limitations that are easily distinguished while in-game. The cleric, paladin, druid, and a few others have limitations that depend heavily on the DM to make their presence felt. If he does so, then the balance that people are striving for will make itself known a little more readily.</p><p></p><p>Later!</p></blockquote><p></p>
[QUOTE="mirivor, post: 3401707, member: 7478"] Because that is one of the keys to balancing mechanical advantages to role-playing disadvantages. People are wondering how to balance this class or that, when the problem generally speaking does not lie in mechanics so much as it lies in the generalization that DMs do not take those spiritual limitations to heart. That cleric, that paladin, and that druid do not get those powers from some unthinking entity. They, all of them, receive their might from a being(s) that have motive. Those beings want certain things. They also do not want other things. Pelor's clerics do NOT go around creating undead. If they did, I imagine that Pelor might take exception to that and probably remove that particular fellow's powers; powers that he granted to that person for a specific reason, which the creation of undead is not to the point of gross violation. Essentially, the presentation of those classes should be something like, "Alright. Here is a powerful nature priest. He can change shape, cast, and fight ok. The catch is that he is a servant of nature or a nature deity. He does not get these abilities to advance any old idea that he wants, but rather he uses them to advance the ideals of the being that grants him those abilities." Every class has a limitation. The issue is that some are very mechanical and easy to represent. Look at the wizard's spellbook and mats. The fighter is not privy to anything game-breaking and I think that most agree that the class is ok. The rogue is low on hit points and armor, able to deal a lot of damage to certain opponents, etc. Those classes have limitations that are easily distinguished while in-game. The cleric, paladin, druid, and a few others have limitations that depend heavily on the DM to make their presence felt. If he does so, then the balance that people are striving for will make itself known a little more readily. Later! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are Druids regarded as the most powerful class in 3.5?
Top