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General Tabletop Discussion
*Pathfinder & Starfinder
Are encounters too easy?
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<blockquote data-quote="Quickleaf" data-source="post: 5714753" data-attributes="member: 20323"><p>For the rest of my group encounters lean toward the easier side, but for my knight they're downright lethal. It's a rare encounter where I don't end up making a death save at some point.</p><p></p><p>I think your question is golden; it's all about perception. Two players in the same group with the same DM could have very different experiences of how hard encounters are.</p><p></p><p>At the same time I continue to be surprised how resilient PCs are in 4e, so much so that I think the best encounters need to threaten the PCs goal more than their hit points. Our last game we began with no healing surges after a dungeon crawl and boss fight. We thought it was wise to return to town with the captive BBEG asap, and ended up with a nasty battle on the road, during which our leader and lucky die rolls kept us alive. Then we got back to town, many of us bloodied with no healing surges, only to find it on fire and the priest being tortured by wraiths. We ran to his rescue and our frontline got pummeled but lucky die rolls saved the day again. For most of that encounter I had 7 HP, no healing surges, no other methods of healing, and our leader had no healing powers left.</p><p></p><p>While alone the encounters weren't hard, facing two in our exhausted state felt very dangerous.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5714753, member: 20323"] For the rest of my group encounters lean toward the easier side, but for my knight they're downright lethal. It's a rare encounter where I don't end up making a death save at some point. I think your question is golden; it's all about perception. Two players in the same group with the same DM could have very different experiences of how hard encounters are. At the same time I continue to be surprised how resilient PCs are in 4e, so much so that I think the best encounters need to threaten the PCs goal more than their hit points. Our last game we began with no healing surges after a dungeon crawl and boss fight. We thought it was wise to return to town with the captive BBEG asap, and ended up with a nasty battle on the road, during which our leader and lucky die rolls kept us alive. Then we got back to town, many of us bloodied with no healing surges, only to find it on fire and the priest being tortured by wraiths. We ran to his rescue and our frontline got pummeled but lucky die rolls saved the day again. For most of that encounter I had 7 HP, no healing surges, no other methods of healing, and our leader had no healing powers left. While alone the encounters weren't hard, facing two in our exhausted state felt very dangerous. [/QUOTE]
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