Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Essentials more old school or just a clever marketing ploy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scribble" data-source="post: 5356525" data-attributes="member: 23977"><p>Well, I didn't mean to imply I felt they WERE the oldschool rules, only that it felt like they used them as the starting point, rather then 3e.</p><p></p><p>It's not so much the flavor- but how the system works.</p><p></p><p>Some of things for me?</p><p></p><p>1. Classes that had definite roles. </p><p></p><p>This felt to me like how earlier edition classes had roles... Fighters used weapons and armor, thieves had the thief skills, etc... </p><p></p><p>2. In earlier editions fights weren't supposed to be mapped to each die roll. A round was two minutes, and you were supposed to be assumed to be taking all kinds of swings, and movements, and defensive actions... The rolled attacks were just the only ones that mattered game wise.</p><p></p><p>The way 4e handles things like interrupts and reactions and attacks that just have effects no matter what reminded me of this... It kind of assumes that events are taking place not just on a one roll = one hit basis.</p><p></p><p>3. At the end of a 1e fight (maybe 2e as well?) the rest of the turn was spent like cleaning weapons, recuperating, and stuff... </p><p></p><p>This reminds me of short rests. </p><p></p><p>4. Monsters and PCs use different rules.</p><p></p><p>This definitely brings me back to old school... Monsters just working by monster rules. </p><p></p><p>5. Monsters had similar "thematic elements" for categories, but it wasn't based so much on type...</p><p></p><p>The 4e monster construction reminds me a lot of oldschool, in how the powers they have aren't really based on the creature type. Reading 3e monsters brings me back to older editions and wondering what type of powers the next monster would have, and stuff.</p><p></p><p>6. Even rituals have a 1e "feel" to them</p><p></p><p>As strange as that sounds- 1e is filled with places where it talks about needing a magical tome, or manual to do things... For instance the orignal scarecrow mentions needing a magic manual to create one... Rituals being in books that you get specifically for the intended ritual reminds me of this type of thing, just fleshed out.</p><p></p><p>7. DM arbitration...</p><p></p><p>In my opinion despite the number of powers and such, 4e (to me) has felt a lot easier for the DM to house rule on the fly when needed. I think it goes back to the way 3e was interconnected. </p><p></p><p>This reminds me of how the oldschool games were with the rules.</p><p></p><p></p><p>There are other things too, but some of it is just "feel" to me- these are the things that I notice right off the bat though.</p></blockquote><p></p>
[QUOTE="Scribble, post: 5356525, member: 23977"] Well, I didn't mean to imply I felt they WERE the oldschool rules, only that it felt like they used them as the starting point, rather then 3e. It's not so much the flavor- but how the system works. Some of things for me? 1. Classes that had definite roles. This felt to me like how earlier edition classes had roles... Fighters used weapons and armor, thieves had the thief skills, etc... 2. In earlier editions fights weren't supposed to be mapped to each die roll. A round was two minutes, and you were supposed to be assumed to be taking all kinds of swings, and movements, and defensive actions... The rolled attacks were just the only ones that mattered game wise. The way 4e handles things like interrupts and reactions and attacks that just have effects no matter what reminded me of this... It kind of assumes that events are taking place not just on a one roll = one hit basis. 3. At the end of a 1e fight (maybe 2e as well?) the rest of the turn was spent like cleaning weapons, recuperating, and stuff... This reminds me of short rests. 4. Monsters and PCs use different rules. This definitely brings me back to old school... Monsters just working by monster rules. 5. Monsters had similar "thematic elements" for categories, but it wasn't based so much on type... The 4e monster construction reminds me a lot of oldschool, in how the powers they have aren't really based on the creature type. Reading 3e monsters brings me back to older editions and wondering what type of powers the next monster would have, and stuff. 6. Even rituals have a 1e "feel" to them As strange as that sounds- 1e is filled with places where it talks about needing a magical tome, or manual to do things... For instance the orignal scarecrow mentions needing a magic manual to create one... Rituals being in books that you get specifically for the intended ritual reminds me of this type of thing, just fleshed out. 7. DM arbitration... In my opinion despite the number of powers and such, 4e (to me) has felt a lot easier for the DM to house rule on the fly when needed. I think it goes back to the way 3e was interconnected. This reminds me of how the oldschool games were with the rules. There are other things too, but some of it is just "feel" to me- these are the things that I notice right off the bat though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are Essentials more old school or just a clever marketing ploy?
Top