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General Tabletop Discussion
*Dungeons & Dragons
Are Essentials more old school or just a clever marketing ploy?
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<blockquote data-quote="Tony Vargas" data-source="post: 5359155" data-attributes="member: 996"><p>One thing that I've started to notice over the years is that some among the ranks of us older 'grognards' who have been playing the game since 80s or even 70s, have started to take exception to games not sucking sufficiently.</p><p></p><p>4e is a good, 21st century RPG. It makes life very easy on the DM, it gives the players some tools to define their characters, it delivers reasonably robust class balance, workable encounter balance, and it's pretty easy to keep it in that 'sweet spot' (that the game has really always had) where the game just plays well. Where it's just plain fun.</p><p></p><p>That drives some folks crazy. Where are the hundred-page personalized rule variants you used to need to make the game work just so (or just so it'd work)? Where are the arbitrarily lethal cursed items, the vague or overpowered (or both) spells, the incompatible and contradictory rules that only a clever DM can resolve on the fly? Why is everyone just sitting around the table having /fun/? Where's the sweat and the tears and the ruined friendships? </p><p></p><p>4e made life /very/ easy on the DM, and pretty easy on the players (no more trap and cursed-item paranoia, for instance). I spent years learning, through painful exprience, how to run an AD&D game that wouldn't end in multiple character deaths or turn into a "wierd wizard show" or a Monty Haul cakewalk. There were no CRs or ERs or even monster levels as guides. It was all experience and feel and intuition and more experience - it was a hard-won skill. I can understand how some folks feel slighted that just about anyone can run a fun game consisting of 3 encounters and a skill challenge, all by the numbers, and have it come off and be fun for all involved.</p><p></p><p>I'm not one of them - I'm delighted that gamers I've known for years who have only ever played are now willing to run, and /I/ get to play, now, too. </p><p></p><p>It's a good thing that RPGs have evolved over the decades, even if the kids playing with their bronze and iron games will never know the glow of accomplishment you get from chipping your game out of piece of honest flint...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5359155, member: 996"] One thing that I've started to notice over the years is that some among the ranks of us older 'grognards' who have been playing the game since 80s or even 70s, have started to take exception to games not sucking sufficiently. 4e is a good, 21st century RPG. It makes life very easy on the DM, it gives the players some tools to define their characters, it delivers reasonably robust class balance, workable encounter balance, and it's pretty easy to keep it in that 'sweet spot' (that the game has really always had) where the game just plays well. Where it's just plain fun. That drives some folks crazy. Where are the hundred-page personalized rule variants you used to need to make the game work just so (or just so it'd work)? Where are the arbitrarily lethal cursed items, the vague or overpowered (or both) spells, the incompatible and contradictory rules that only a clever DM can resolve on the fly? Why is everyone just sitting around the table having /fun/? Where's the sweat and the tears and the ruined friendships? 4e made life /very/ easy on the DM, and pretty easy on the players (no more trap and cursed-item paranoia, for instance). I spent years learning, through painful exprience, how to run an AD&D game that wouldn't end in multiple character deaths or turn into a "wierd wizard show" or a Monty Haul cakewalk. There were no CRs or ERs or even monster levels as guides. It was all experience and feel and intuition and more experience - it was a hard-won skill. I can understand how some folks feel slighted that just about anyone can run a fun game consisting of 3 encounters and a skill challenge, all by the numbers, and have it come off and be fun for all involved. I'm not one of them - I'm delighted that gamers I've known for years who have only ever played are now willing to run, and /I/ get to play, now, too. It's a good thing that RPGs have evolved over the decades, even if the kids playing with their bronze and iron games will never know the glow of accomplishment you get from chipping your game out of piece of honest flint... [/QUOTE]
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